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Alexxandr [17]
3 years ago
6

g A ball thrown straight up into the air is found to be moving at 7.94 m/s after falling 2.72 m below its release point. Find th

e ball's initial speed (in m/s).
Physics
1 answer:
kati45 [8]3 years ago
3 0

The ball has height <em>y</em> and velocity <em>v</em> at time <em>t</em> according to

<em>y</em> = <em>v</em>₀ <em>t</em> - 1/2 <em>g</em> <em>t</em> ²

and

<em>v</em> = <em>v</em>₀ - <em>g t</em>

where <em>v</em>₀ is its initial speed and <em>g</em> = 9.80 m/s² is the magnitude of the acceleration due to gravity.

The ball is falling with a velocity of 7.94 m/s when it's 2.72 m below the release point, which at time <em>t </em>such that

-2.72 m = <em>v</em>₀ <em>t</em> - 1/2 <em>g</em> <em>t</em> ²

-7.94 m/s = <em>v</em>₀ - <em>g t</em>

Solve for <em>t</em> in the second equation:

<em>t </em>= (<em>v</em>₀ + 7.94 m/s)/<em>g</em>

Substitute this into the first equation and solve for <em>v</em>₀ :

-2.72 m = <em>v</em>₀ (<em>v</em>₀ + 7.94 m/s) /<em>g</em> - 1/2 <em>g</em> ((<em>v</em>₀ + 7.94 m/s)/<em>g</em>)²

-2.72 m = <em>v</em>₀²/<em>g</em> + (7.94 m/s) <em>v</em>₀/<em>g</em> - 1/2 (<em>v</em>₀ + 7.94 m/s)²/<em>g</em>

2 (-2.72 m) <em>g</em> = 2<em>v</em>₀² + 2 (7.94 m/s) <em>v</em>₀ - (<em>v</em>₀ + 7.94 m/s)²

2 (-2.72 m) (9.80 m/s²) = 2<em>v</em>₀² + (15.9 m/s) <em>v</em>₀ - (<em>v</em>₀² + (15.9 m/s) <em>v</em>₀ + 63.0 m²/s²)

-53.3 m²/s² = <em>v</em>₀² - 63.0 m²/s²

<em>v</em>₀² = 9.73 m²/s²

<em>v</em>₀ = 3.12 m/s

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I don't know if there is other given information that's missing here, so I'll try to fill in the gaps as best I can.

Let <em>m</em> be the mass of the object and <em>v</em>₀ its initial velocity at some distance <em>x</em> up the plane. Then the velocity <em>v</em> of the object at the bottom of the plane can be determined via the equation

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At any point during its motion down the plane, the net force acting on the object points in the same direction. If friction is negligible, the only forces acting on the object are due to its weight (magnitude <em>w</em>) and the normal force (mag. <em>n</em>); if there is friction, let <em>f</em> denote its magnitude and let <em>µ</em> denote the coefficient of kinetic friction.

Recall Newton's second law,

∑ <em>F</em> = <em>m</em> <em>a</em>

where the symbols in boldface are vectors.

Split up the forces into their horizontal and vertical components. Then by Newton's second law,

• net horizontal force:

∑ <em>F</em> = <em>n</em> cos(<em>θ</em> + 90º) = <em>m</em> <em>a</em> cos(<em>θ</em> + 180º)

→  - <em>n</em> sin(<em>θ</em>) = - <em>m</em> <em>a</em> cos(<em>θ</em>)

→  <em>n</em> sin(<em>θ</em>) = <em>m</em> <em>a</em> cos(<em>θ</em>) ……… [1]

• net vertical force:

∑ <em>F</em> = <em>n</em> sin(<em>θ</em> + 90º) - <em>w</em> = <em>m</em> <em>a</em> sin(<em>θ</em> + 180º)

→   <em>n</em> cos(<em>θ</em>) - <em>m</em> <em>g</em> = - <em>m</em> <em>a</em> sin(<em>θ</em>)

→   <em>n</em> cos(<em>θ</em>) = <em>m</em> (<em>g</em> - <em>a</em> sin(<em>θ</em>)) ……… [2]

where in both equations, <em>a</em> is the magnitude of acceleration, <em>g</em> = 9.80 m/s², and friction is ignored.

Then by multiplying [1] by cos(<em>θ</em>) and [2] by sin(<em>θ</em>), we have

<em>n</em> sin(<em>θ</em>) cos(<em>θ</em>) = <em>m</em> <em>a</em> cos²(<em>θ</em>)

<em>n</em> cos(<em>θ</em>) sin(<em>θ</em>) = <em>m</em> (<em>g</em> sin(<em>θ</em>) - <em>a</em> sin²(<em>θ</em>))

<em>m</em> <em>a</em> cos²(<em>θ</em>) = <em>m</em> (<em>g</em> sin(<em>θ</em>) - <em>a</em> sin²(<em>θ</em>))

<em>a</em> cos²(<em>θ</em>) + <em>a</em> sin²(<em>θ</em>) = <em>g</em> sin(<em>θ</em>)

<em>a</em> = <em>g</em> sin(<em>θ</em>)

and so the object attains a velocity of

<em>v</em> = √(<em>v</em>₀² + 2 <em>g</em> <em>x</em> sin(<em>θ</em>))

If there is friction to consider, then <em>f</em> = <em>µ</em> <em>n</em>, and Newton's second law instead gives

• net horizontal force:

∑ <em>F</em> = <em>n</em> cos(<em>θ</em> + 90º) + <em>f</em> cos(<em>θ</em>) = <em>m</em> <em>a</em> cos(<em>θ</em> + 180º)

→   - <em>n</em> sin(<em>θ</em>) + <em>µ</em> <em>n</em> cos(<em>θ</em>) = - <em>m</em> <em>a</em> cos(<em>θ</em>)

→   <em>n</em> sin(<em>θ</em>) - <em>µ</em> <em>n</em> cos(<em>θ</em>) = <em>m</em> <em>a</em> cos(<em>θ</em>) ……… [3]

• net vertical force:

∑ <em>F</em> = <em>n</em> sin(<em>θ</em> + 90º) + <em>f</em> sin(<em>θ</em>) - <em>w</em> = <em>m</em> <em>a</em> sin(<em>θ</em> + 180º)

→   <em>n</em> cos(<em>θ</em>) + <em>µ</em> <em>n</em> sin(<em>θ</em>) - <em>m</em> <em>g</em> = - <em>m</em> <em>a</em> sin(<em>θ</em>)

→   <em>n</em> cos(<em>θ</em>) + <em>µ</em> <em>n</em> sin(<em>θ</em>) = <em>m</em> <em>g</em> - <em>m</em> <em>a</em> sin(<em>θ</em>) ……… [4]

Then multiply [3] by cos(<em>θ</em>) and [4] by sin(<em>θ</em>) to get

- <em>n</em> sin(<em>θ</em>) cos(<em>θ</em>) + <em>µ</em> <em>n</em> cos²(<em>θ</em>) = - <em>m</em> <em>a</em> cos²(<em>θ</em>)

<em>n</em> cos(<em>θ</em>) sin(<em>θ</em>) + <em>µ</em> <em>n</em> sin²(<em>θ</em>) = <em>m</em> <em>g</em> sin(<em>θ</em>) - <em>m</em> <em>a</em> sin²(<em>θ</em>)

and adding these together gives

<em>µ</em> <em>n</em> (cos²(<em>θ</em>) + sin²(<em>θ</em>)) = <em>m</em> <em>g</em> sin(<em>θ</em>) - <em>m</em> <em>a</em> (cos²(<em>θ</em>) + sin²(<em>θ</em>))

<em>µ</em> <em>n</em> = <em>m</em> <em>g</em> sin(<em>θ</em>) - <em>m</em> <em>a</em>

<em>m a</em> = <em>m</em> <em>g</em> sin(<em>θ</em>) - <em>µ</em> <em>n</em>

<em>m a</em> = <em>m</em> <em>g</em> sin(<em>θ</em>) - <em>µ</em> <em>m</em> <em>g</em> cos (<em>θ</em>)

<em>a</em> = <em>g</em> (sin(<em>θ</em>) - <em>µ</em> cos (<em>θ</em>))

and so the object would instead attain a velocity of

<em>v</em> = √(<em>v</em>₀² + 2 <em>g</em> <em>x</em> (sin(<em>θ</em>) - <em>µ</em> cos (<em>θ</em>)))

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