<span>If the temperature increases in a sample of gas at constant volume, then its pressure increases. The increase in temperature makes the molecule hit the walls of the container faster. The correct option among all the options that are given in the question is the third option or option "c". I hope the answer helps you.</span>
when throwing a baseball overhand the muscles you use are
deltoids.
triceps.
latissimus dorsi.
abdominal muscles.
hips.
glutes.
so you should stretch and make sure you dont pull or hurt these muscles but you dont have to throw overhand Pitching underhand wasn't a gimmick for Gheen, it was his preferred style. He was mentioned in newspapers across the country for his unorthodox technique. An MLB umpire confirmed pitching underhand is allowed. also a good exercise to work out your arm would be A baseball push-up is meant to increase the power of your arms and core, and to increase the coordination between the two. This exercise also promotes good posture because it forces you to flex the muscles of the core in order to keep the lower back from bending.
and i'll leve you with a quick fact: Softball pitchers use an underhand motion that is not as stressful to the shoulder joint as the overhand pitch used in baseball. Softball pitchers can often pitch several games in one day, and often have an extended career of many years due to the lower stress levels on the shoulder joint.
good luck on your throwing!!
Answer:
= 30N - 10N = 20N
Please mark as brainliest!
It is appreciated hope this helps!
Explanation:
I have put what a simple free body force diagram that you would need for this question below!
Just swap out the 5N and 3N with 30N and 10N :)
Answer:
- 0.6
Explanation:
Given that angle between normal y axis is 62° so angle between normal
and x axis will be 90- 62 = 28 °. Since incident ray is along x axis , 28 ° will be the angle between incident ray and normal ie it will be angle of incidence
Angle of incidence = 28 °
angle of reflection = 28°
Angle between incident ray and reflected ray = 28 + 28 = 56 °
Angle between x axis and reflected ray = 56 °
x component of reflected ray
= - cos 56 ( it will be towards - ve x axis. )
- 0.6