A dilation would produce<span> a </span>similar figure. Therefore, the sequence of transformations that will produce a similar but not congruent figures would be the first and the third option. Figure TUVWX is dilated by a scale factor of 6 and then rotated 90° counterclockwise around the origin; and f<span>igure TUVWX is reflected across the x-axis and dilated by a scale factor of 7. Hope this answers your question.</span>
There are several ways to do this by converting<span> the percentage to a fraction </span><span>by placing thee expression </span><span>over </span><span /><span><span><span><span><span><span><span>100</span></span></span></span></span></span><span>100</span></span><span>. Percentage means out of 100 and it will look like this 170/100.
Reduced the expression. 17/10
or in whole number it is 1 17/10</span><span />
Consider, pls, the suggested option (see the attachment).
If you know the formular a^3+b^3=(a+b)(a^2-ab+b^2), you can solve this problem.
8 is 2 cubed, so x^3+2^3=(x+2)(x^2-2x+4)
so the other quadratic factor is x^2-2x+4
I think it is game engine developer or ui