Let car A's starting position be the origin, so that its position at time <em>t</em> is
A: <em>x</em> = (40 m/s) <em>t</em>
and car B has position at time <em>t</em> of
B: <em>x</em> = 100 m - (60 m/s) <em>t</em>
<em />
They meet when their positions are equal:
(40 m/s) <em>t</em> = 100 m - (60 m/s) <em>t</em>
(100 m/s) <em>t</em> = 100 m
<em>t</em> = (100 m) / (100 m/s) = 1 s
so the cars meet 1 second after they start moving.
They are 100 m apart when the difference in their positions is equal to 100 m:
(40 m/s) <em>t</em> - (100 m - (60 m/s) <em>t</em>) = 100 m
(subtract car B's position from car A's position because we take car A's direction to be positive)
(100 m/s) <em>t</em> = 200 m
<em>t</em> = (200 m) / (100 m/s) = 2 s
so the cars are 100 m apart after 2 seconds.
 
        
             
        
        
        
it is the point at infinity where it is at a distance from the curve equal to the radius of curvature lying on the normal vector. Sorry no diagram 
 
        
             
        
        
        
The speed would be in a decimal? Or do you want it in a fraction?
        
             
        
        
        
 Answer:
It's a pretty simple suvat linear projectile motion question, using the following equation and plugging in your values it's a pretty trivial calculation.
V^2=U^2+2*a*x
V=0 (as it is at max height)
U=30ms^-1 (initial speed)
a=-g /-9.8ms^-2 (as it is moving against gravity)
x is the variable you want to calculate (height)
0=30^2+2*(-9.8)*x
x=-30^2/2*-9.8
x=45.92m