For 0 it will equal 1 because anything to the 0th power is 1 except 0 to the 0.
For 2, It will equal for because when you raise a fraction to the negative power you flip it and that gets rid of the negative number so then you will have 2 to the second and you will get 4.
f (0) = 1, f (2) = 4
Answer:
w is the variable
Step-by-step explanation:
the letters you see next to the numbers the variable.
ok so she has a 50% chance of serving first so if she serves first she has a 55% percent chance of winning multiply .55 and .50 to get .275 now she also has a 50% chance of not serving first so multiply .47 and .50 to get .235 now that you have the two probabilities of her winning you add them together so .275+.235 = .51 so she has a <u>51%</u> chance of winning the game
The terms
and
can be added to
to result in a monomial.
Step-by-step explanation:
Given term is;

A monomial is an algebraic expression that consists of only one term.
So in the given expressions, we will add the terms which have same variables as given terms.
Given options are;

The terms
and
can be added to
to result in a monomial.
Answer:
0.6472 = 64.72% probability that a randomly selected page does not need to be retyped.
Step-by-step explanation:
In a Poisson distribution, the probability that X represents the number of successes of a random variable is given by the following formula:
In which
x is the number of sucesses
e = 2.71828 is the Euler number
is the mean in the given interval.
Poisson distribution with an average of three errors per page
This means that 
What is the probability that a randomly selected page does not need to be retyped?
Probability of at most 3 errors, so:

In which
Then

0.6472 = 64.72% probability that a randomly selected page does not need to be retyped.