Answer:
, 
Step-by-step explanation:
The velocity function of the projectile is obtained by deriving the position function:

Now, the velocities after 3 and 15 seconds are, respectively:




Answer:
ΔT = ΔT0 e^-K T
As I understand Newton's Law of Cooling
ΔT at any time is the difference between the temperature and the surroundings
Originally ΔT0 = 95 - 22 difference between 95 and room temperature
65 - 22 = 33 = 73 e^-KT where t is time to cool to 65 deg
ln (33/73) = -KT K = .794 / 5 = .159 where 5 is time to cool to 65 deg
40 - 22 = 73 e^-.159 T where t is time to cool to 40 deg
18 = 73 e^-.159 T
ln (18 / 73) = -.159 T
T = 8.8 min
It would take 8.8 min for the object to cool to 40 deg C
Suppose the object cooled from 95 to 90 deg, then
ln 68 / 73 = -.159 T and T = .45 min
Answer:
7*(x-4)=-10
Step-by-step explanation:
The answer is A. product.
Answer:
48 ≥ 4x + 2y
44 ≥ 2x + 2y
First, we will look at assembling hours.
"The standard model requires 4 hours to assemble [<em>and</em>] the artisan model requires 2 hours to assemble"
We also know they have 48 hours per day for assembly, x is standard model and y is artisan model.
48 = 4x + 2y
Lastly, they do not <em>need</em> to make that many, but they <em>can</em> so we will use greater than or equal to.
48 ≥ 4x + 2y
Now let us look at finishing hours.
"The standard model requires ... 2 hours for finishing touches. The artisan model requires ... 2 hours for finishing touches."
We also know they have 44 hours per day for assembly, x is standard model and y is artisan model.
44 = 2x + 2y
Again, they do not <em>need</em> to make that many, but they <em>can</em> so we will use greater than or equal to.
44 ≥ 2x + 2y