Answer:A and B are correct. one must take care to avoid violation of ethical codes regarding conflicts of interest and dual or multiple relationships
Explanation:
A conflict of interest (COI) is a situation in which a person or organization is involved in multiple interests, financial or otherwise, and serving one interest could involve working against another.
Explanation:
An XOR gate (sometimes referred to by its extended name, Exclusive OR gate) is a digital logic gate with two or more inputs and one output that performs exclusive disjunction. The output of an XOR gate is true only when exactly one of its inputs is true.
Answer:
(a). the resultant force in the direction of the freestream velocity is termed the drag and the resultant force normal to the freestream velocity is termed the lift
Explanation:
When a fluid flows around the surface of an object, it exerts a force on it. This force has two components, namely lift and drag.
The component of this force that is perpendicular (normal) to the freestream velocity is known as lift, while the component of this force that is parallel or in the direction of the fluid freestream flow is known as drag.
Lift is as a result of pressure differences, while drag results from forces due to pressure distributions over the object surface, and forces due to skin friction or viscous force.
Thus, drag results from the combination of pressure and viscous forces while lift results only from the<em> pressure differences</em> (not pressure forces as was used in option D).
The only correct option left is "A"
(a). the resultant force in the direction of the freestream velocity is termed the drag and the resultant force normal to the freestream velocity is termed the lift
Answer:
Explanation:
var generator = new Random(1);
// Now the nextGaussian() function returns a normal distribution of random numbers with the following parameters: a mean of zero and a standard deviation of one
var draw = function() {
var num = generator.nextGaussian();
var standardDeviation = 60;
var mean = 2003;
// Multiply by the standard deviation and add the mean.
var x = standardDeviation * num + mean;
noStroke();
fill(214, 159, 214, 10);
ellipse(x, 200, 16, 16); };
Hope this will be helpful