It gets larger because
well let me give you an example
so today in class we looked at a lava lamp with wax inside and there was a lightbulb at the bottom.
we watched as the wax floated up because the molecules inside the wax spreads out and makes the wax less dense.
the wax floats up because (which is related to the balloon getting bigger) the wax is getting less dense and the particles get bigger which ALSO makes the wax less dense.
hope this helps and hope you can relate it to your problem! say thanks if I did help AT ALL! :)
Answer:
The bottom of the sea is 25 m below sea level.
Explanation:
Given data
Mass = 6.1 × 

We know that Buoyant force on the tank is equal to gravity force of the tank.



1020 ×
= 6.1 × 
= 598039.21 
We know that
= W × L × H
598039.21 = 300 × 80 × H
H = 25 m
Therefore the bottom of the sea is 25 m below sea level.
It's true answer that interference is the evidence of the particle nature of light..
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Mechanical energy is the energy that is possessed by an object due to its motion or due to its position. It can either be kinetics or potential. In this problem you know it starting position so you can calculate it's potential energy (PE):
<span>PE=mass∗gravity∗height=0.3kg∗9.8m/s2∗1.8m=?
</span>The answer will typically be given in joules:
1J=kg∗m2s2 Could be wrong... But I believe it is 5.3...? as a final product.