Answer:
Explanation:
The answer is D- The number of flies decreased, then leveled off.
(A) P(v) = 0.135v
(B) P(h) = 0.234v
<u>Explanation:</u>
Given-
Mass of the ball, m = 0.27kg
Force, F = 125N
angle of projection, θ = 30°
Let v be the velocity of the ball.
A) vertical component of the momentum of the volleyball
We know,
P(vertical) = mvsinθ
P(V) = 0.27 X v X sin 30°
P(V) = 0.27 X v X 0.5
P(V) = 0.135v
B) horizontal component of the momentum of the volleyball
We know,
P(Horizontal) = mvcosθ
P(h) = 0.27 X v X cos 30°
P(h) = 0.27 X v X 0.866
P(h) = 0.234v
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer: Stars are bright and have the ability to emit lights of various wavelength. The color of a star plays a significant role. It helps us in determining its temperature. It ranges from reddish color to a bluish-white color. A red color star indicates that the star is of low temperature, whereas a bluish-white star indicates that the star is of high temperature.