Answer:
h >5/2r
Explanation:
This problem involves the application of the concepts of force and the work-energy theorem.
The roller coaster undergoes circular motion when going round the loop. For the rider to stay in contact with the cart at all times, the roller coaster must be moving with a minimum velocity v such that at the top the rider is in a uniform circular motion and does not fall out of the cart. The rider moves around the circle with an acceleration a = v²/r. Where r = radius of the circle.
Vertically two forces are acting on the rider, the weight and normal force of the cart on the rider. The normal force and weight are acting downwards at the top. For the rider not to fall out of the cart at the top, the normal force on the rider must be zero. This brings in a design requirement for the roller coaster to move at a minimum speed such that the cart exerts no force on the rider. This speed occurs when the normal force acting on the rider is zero (only the weight of the rider is acting on the rider)
So from newton's second law of motion,
W – N = mv²/r
N = normal force = 0
W = mg
mg = ma = mv²/r
mg = mv²/r
v²= rg
v = √(rg)
The roller coaster starts from height h. Its potential energy changes as it travels on its course. The potential energy decreases from a value mgh at the height h to mg×2r at the top of the loop. No other force is acting on the roller coaster except the force of gravity which is a conservative force so, energy is conserved. Because energy is conserved the total change in the potential energy of the rider must be at least equal to or greater than the kinetic energy of the rider at the top of the loop
So
ΔPE = ΔKE = 1/2mv²
The height at the roller coaster starts is usually higher than the top of the loop by design. So
ΔPE =mgh - mg×2r = mg(h – 2r)
2r is the vertical distance from the base of the loop to the top of the loop, basically the diameter of the loop.
In order for the roller coaster to move smoothly and not come to a halt at the top of the loop, the ΔPE must be greater than the ΔKE at the top.
So ΔPE > ΔKE at the top. The extra energy moves the rider the loop from the top.
ΔPE > ΔKE
mg(h–2r) > 1/2mv²
g(h–2r) > 1/2(√(rg))²
g(h–2r) > 1/2×rg
h–2r > 1/2×r
h > 2r + 1/2r
h > 5/2r
Answer:
100N
Explanation:
Newton's third law states that whenever an object exerts a force on a second object, it exerts a force of equal magnitude and direction but in the opposite direction on the first. It is often stated as follows: Each action always opposes an equal but opposite reaction.
The subject 1 of 100kg is making a force F, to move an object from 50Kg to 2m / s ^ 2. This Force the object of 50Kg will reflect it in the opposite direction by Newton's third law.
Once the parameter of the force that both are experiencing is clarified, Newton's second law is applied to their respective calculation.
That is the force the boy exert on the man during the shove.
Answer:
1058.78 ft/sec
Explanation:
Horizontal Component of Velocity; This is the velocity of a body that act on the horizontal axis. I.e Velocity along x-axis
The horizontal velocity of a body can be calculated as shown below.\
Vh = Vcos∅.......................... Equation 1
Where Vh = horizontal component of the velocity, V = The velocity acting between the horizontal and the vertical axis, ∅ = Angle the velocity make with the horizontal.
Given: V = 1178 ft/sec, ∅ = 26°
Substitute into equation 1
Vh = 1178cos26
Vh = 1178(0.8988)
Vh = 1058.78 ft/sec
Hence the horizontal component of the velocity = 1058.78 ft/sec
All matter is made of particles; these can be single atoms or atoms chemically joined to make molecules. Using this fact, matter can be classified into three broad groups: elements, compounds and mixtures. In an element, all the atoms are of the same type. If more than one type of atom is chemically joined, then a compound has been formed. If more than one type of atom or molecule is contained in the same substance, and the particles aren't chemically joined, this is a mixture.
Explanation:
Video games are developed around a structure that is unique from your usual media, where there is a sense purpose in mind when playing a game, as decided by the player, and it allows them to explore creative options in order to solve scenarios, depending on the genre. In the use of phones, internet, or computers, this structure is more rare and diverse from video games, which does not lean more toward a creative purpose to build from. That idea gives people the inspiration and discover skills they never knew they even had.