Using the knowledge in computational language in python it is possible to write a code that was fixed;
<h3>Writting in python:</h3>
<em>from random import randint</em>
<em>class Character:</em>
<em> def __init__(self):</em>
<em> self.name = ""</em>
<em> self.health = 1</em>
<em> self.health_max = 1</em>
<em> def do_damage(self, enemy):</em>
<em> damage = min(</em>
<em> max(randint(0, self.health) - randint(0, enemy.health), 0),</em>
<em> enemy.health)</em>
<em> enemy.health = enemy.health - damage</em>
<em> if damage == 0:</em>
<em> print("%s evades %s's attack." % (enemy.name, self.name))</em>
<em> else:</em>
<em> print("%s hurts %s!" % (self.name, enemy.name))</em>
<em> return enemy.health <= 0</em>
<em>class Enemy(Character):</em>
<em> def __init__(self, player):</em>
<em> Character.__init__(self)</em>
<em> self.name = 'a goblin'</em>
<em> self.health = randint(1, player.health)</em>
<em>class Player(Character):</em>
<em> def __init__(self):</em>
<em> Character.__init__(self)</em>
<em> self.state = 'normal'</em>
<em> self.health = 10</em>
<em> self.health_max = 10</em>
<em> def quit(self):</em>
<em> print(</em>
<em> "%s can't find the way back home, and dies of starvation.\nR.I.P." % self.name)</em>
<em> self.health = 0</em>
<em> def help(self): print(Commands.keys())</em>
<em> def status(self): print("%s's health: %d/%d" %</em>
<em> (self.name, self.health, self.health_max))</em>
<em> def tired(self):</em>
<em> print("%s feels tired." % self.name)</em>
<em> self.health = max(1, self.health - 1)</em>
<em> def rest(self):</em>
<em> if self.state != 'normal':</em>
<em> print("%s can't rest now!" % self.name)</em>
<em> self.enemy_attacks()</em>
<em> else:</em>
<em> print("%s rests." % self.name)</em>
<em> if randint(0, 1):</em>
<em> self.enemy = Enemy(self)</em>
<em> print("%s is rudely awakened by %s!" %</em>
<em> (self.name, self.enemy.name))</em>
<em> self.state = 'fight'</em>
<em> self.enemy_attacks()</em>
<em> else:</em>
<em> if self.health < self.health_max:</em>
<em> self.health = self.health + 1</em>
<em> else:</em>
<em> print("%s slept too much." % self.name)</em>
<em> self.health = self.health - 1</em>
<em> def explore(self):</em>
<em> if self.state != 'normal':</em>
<em> print("%s is too busy right now!" % self.name)</em>
<em> self.enemy_attacks()</em>
<em> else:</em>
<em> print("%s explores a twisty passage." % self.name)</em>
<em> if randint(0, 1):</em>
<em> self.enemy = Enemy(self)</em>
<em> print("%s encounters %s!" % (self.name, self.enemy.name))</em>
<em> self.state = 'fight'</em>
<em> else:</em>
<em> if randint(0, 1):</em>
<em> self.tired()</em>
<em> def flee(self):</em>
<em> if self.state != 'fight':</em>
<em> print("%s runs in circles for a while." % self.name)</em>
<em> self.tired()</em>
<em> else:</em>
<em> if randint(1, self.health + 5) > randint(1, self.enemy.health):</em>
<em> print("%s flees from %s." % (self.name, self.enemy.name))</em>
<em> self.enemy = None</em>
<em> self.state = 'normal'</em>
<em> else:</em>
<em> print("%s couldn't escape from %s!" %</em>
<em> (self.name, self.enemy.name))</em>
<em> self.enemy_attacks()</em>
<em> def attack(self):</em>
<em> if self.state != 'fight':</em>
<em> print("%s swats the air, without notable results." % self.name)</em>
<em> self.tired()</em>
<em> else:</em>
<em> if self.do_damage(self.enemy):</em>
<em> print("%s executes %s!" % (self.name, self.enemy.name))</em>
<em> self.enemy = None</em>
<em> self.state = 'normal'</em>
<em> if randint(0, self.health) < 10:</em>
<em> self.health = self.health + 1</em>
<em> self.health_max = self.health_max + 1</em>
<em> print("%s feels stronger!" % self.name)</em>
<em> else:</em>
<em> self.enemy_attacks()</em>
<em> def enemy_attacks(self):</em>
<em> if self.enemy.do_damage(self):</em>
<em> print("%s was slaughtered by %s!!!\nR.I.P." %</em>
<em> (self.name, self.enemy.name))</em>
<em>Commands = {</em>
<em> 'quit': Player.quit,</em>
<em> 'help': Player.help,</em>
<em> 'status': Player.status,</em>
<em> 'rest': Player.rest,</em>
<em> 'explore': Player.explore,</em>
<em> 'flee': Player.flee,</em>
<em> 'attack': Player.attack,</em>
<em>}</em>
<em>p = Player()</em>
<em>p.name = input("What is your character's name? ")</em>
<em>print("(type help to get a list of actions)\n")</em>
<em>print("%s enters a dark cave, searching for adventure." % p.name)</em>
<em>while(p.health > 0):</em>
<em> line = input("> ")</em>
<em> args = line.split()</em>
<em> if len(args) > 0:</em>
<em> commandFound = False</em>
<em> for c in Commands.keys():</em>
<em> if args[0] == c[:len(args[0])]:</em>
<em> Commands[c](p)</em>
<em> commandFound = True</em>
<em> break</em>
<em> if not commandFound:</em>
<em> print("%s doesn't understand the suggestion." % p.name)</em>
See more about python at brainly.com/question/12975450
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