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olchik [2.2K]
3 years ago
11

How can noise damage our ear's?

Physics
1 answer:
sukhopar [10]3 years ago
6 0
Noise is a powerful sound, almost like a energy force like magic, of where humans can tap into the supernatural force and have powers, noise is strong like that, sound waves can affect people and things, like the superhero black canary, her sound waves are cranked to maximum to knock down people when she screams, that's because sound waves travel and so it can be lightly where if u are in a hotel watching tv, your neighbor can have his sound system on loud and u can hear him 3 blocks away, that's because of the sound waves u hear can travel fast all the way to u, so noise damage can hurt our ears by say for ex u are in your zone and etc listening to music, u turn it up high and everything, u think its cool and all but when u don't hear nothing, u freak out and panic, so just like noise can knock people over, it can basically pop our ear drums figuratively and can hurt our ears.
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Answer:

He should run at least at 1.5 m/s

The diver will enter the water at an angle of 87° below the horizontal.

Explanation:

Hi there!

The position and velocity of the diver are given by the following vectors:

r = (x0 + v0x · t, y0 + v0y · t + 1/2 · g · t²)

v = (v0x, v0y + g · t)

Where:

r = position vector at time t

x0 = initial horizontal position

v0x = initial horizontal velocity

t = time

y0 = initial vertical position

v0y = initial vertical velocity

g = acceleration due to gravity (-9.8 m/s² considering the  upward direction as positive)

v = velocity vector at time t

Please, see the attached figure for a description of the problem. Notice that the origin of the frame of reference is located at the jumping point so that x0 and y0 = 0.

We know that, to clear the rocks, the position vector r final (see figure) should be:

r final = ( > 5.0 m, -50 m)

So let´s find first at which time the y-component of the vector r final is - 50 m:

y = y0 + v0y · t + 1/2 · g · t²

-50 m = 2.1 m/s · t - 1/2 · 9.8 m/s² · t²

0 = -4.9 m/s² · t² + 2.1 m/s · t + 50 m

Solving the quadratic equation

t = 3.4 s

Now, we can calculate the initial horizontal velocity using the equation of the x-component of the position vector knowing that at t =3.4 the horizontal component should be greater than 5.0 m:

x = x0 + v0x · t      (x0 = 0)

5.0 m < v0x · 3.4 s

v0x > 5.0 m / 3.4 s

v0x > 1.5 m/s

The initial horizontal velocity should be greater than 1.5 m/s

To find the angle at which the diver enters the water, we have to find the magnitude of the final velocity (vector vf in the figure). We already know the magnitude of the x-component of the vector vf, since the horizontal velocity is constant. So:

vfx > 1.5 m/s

Now, let´s calculate vfy:

vfy = v0y + g · t

vfy = 2.1 m/s - 9.8 m/s² · 3.4 s

vfy = -31 m/s

Let´s calculate the minimum magnitude that the final velocity will have if the diver safely clears the rocks. Let´s consider the smallest value allowed for vfx: 1.5 m/s. Then:

|v| = \sqrt{(1.5 m/s)^{2} + (31m/s)^{2}} = 31 m/s

Then the final velocity of the diver will be greater or equal than 31 m/s.

To find the angle, we have to use trigonometry. Notice in the figure that the vectors vf, vfx and vy form a right triangle in which vf is the hypotenuse, vfx is the adjacent side and vfy is the opposite side to the angle. Then:

cos θ = adjacent / hypotenuse = vfx / vf = 1.5 m/s / 31 m/s

θ = 87°

The diver will enter the water at an angle of 87° below the horizontal.

8 0
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