Explanation:
Video games are developed around a structure that is unique from your usual media, where there is a sense purpose in mind when playing a game, as decided by the player, and it allows them to explore creative options in order to solve scenarios, depending on the genre. In the use of phones, internet, or computers, this structure is more rare and diverse from video games, which does not lean more toward a creative purpose to build from. That idea gives people the inspiration and discover skills they never knew they even had.
Answer:
I think the answer is b am sorry if it is wrong
Explanation:
The sound wave will have traveled 2565 m farther in water than in air.
Answer:
Explanation:
It is known that distance covered by any object is directly proportional to the velocity of the object and the time taken to cover that distance.
Distance = Velocity × Time.
So if time is kept constant, then the distance covered by a wave can vary depending on the velocity of the wave.
As we can see in the present case, the velocity of sound wave in air is 343 m/s. So in 2.25 s, the sound wave will be able to cover the distance as shown below.
Distance = 343 × 2.25 =771.75 m
And for the sound wave travelling in fresh water, the velocity is given as 1483 m/s. So in a time interval of 2.25 s, the distance can be determined as the product of velocity and time.
Distance = 1483×2.25=3337 m.
Since, the velocity of sound wave travelling in fresh water is greater than the sound wave travelling in air, the distance traveled by sound wave in fresh water will be greater.
Difference in distance covered in water and air = 3337-772 m = 2565 m
So the sound wave will have traveled 2565 m farther in water than in air.
Answer:
E
Explanation:
Using Coulomb's law equation
Force of the charge = k qQ /d²
and E = F/ q
substitute for F
E = ( K Qq/ d² ) / q
q cancel q
E = KQ / d²
so twice the distance of the from the point charge will lead to the E ( electric field ) decrease by a 4 = E/4. E is inversely proportional to d²