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tatiyna
3 years ago
9

At what time was the person at a position of 0m?

Physics
1 answer:
Anni [7]3 years ago
8 0

Answer: The person was not at a position of "0" at any time. The person started at 10 metres from the starting line. The explanation below shows how to use the standard formula for position when the initial position is not "0". It is noteworthy that the standard expression of the formula for distance travelled does not include a variable (e.g. "d") for distance at the start (when t(time) = 0)

Explanation: At time = 0, the start, the person was at 10m distance from the starting line. Therefore, to use the standard equation, "s + ut + 1/2att (t squared, that is), distance from starting line = 10 + s, that is, total distance from starting line  equals initial position, 10 metres, plus "s" (distance travelled from t = 0 to t = 1) in metres.

for the section of the graph from "0" seconds (t = 0) to 1 second (t = 1):

s = ut + 1/2att

the initial position is 10 metres.

s = 10

the distance is constant from t = 0 to t = 1, therefore the velocity for the whole of that section of graph must be 0.

u = 0

there is no change in the velocity from t = 0 to t= 1, therefore the acceleration for the first section of the graph must be 0.

a = 0

s = ut + 1/2att

  = (0 x 1) + 1/2 (0 x 1 x 1)

  = (0) + 1/2 (0)

  = 0

total distance from starting line (position) equals initial position plus change in position (distance travelled).

at t = 1,

position = 10 + 0

 = 10 metres

The whole of the graph can be analysed using this process for each straight section of the graph separately, adding "s" for each section to the previous total of distance from starting line.

using "d" for initial distance from starting line ( position ), d1 for distance from starting line at t = 1, d2 for distance from starting line at t = 2, etcetera:

section 1, t = 0 to t = 1:

d1 (t=0 to t=1)  =  10 + s (t=0 to t=1).

section 2, t= 1 to t = 2:

d2 (t=0 to t=2) = 10 + s (t=0 to t=1) + s (t=1 to t=2).

etcetera.

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c. increase momentum

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Conservation of Energy-not sure how to do problem-confused on how to find the speed and how to figure out energy bar graph
nika2105 [10]

Given data

*The given mass of the rock is m = 2 kg

*The given potential energy is U_p = 407 J

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The diagram of the energy bar graph is drawn below

(b)

If an object is at rest and has potential energy, once it starts to fall from its rest state then this potential energy is completely transferred to kinetic energy. This means that the magnitude of the kinetic energy is equal to the potential energy of the object.

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3. When 10^14 electrons are removed from a neutral metal sphere, the charge on the sphere
Umnica [9.8K]

Answer:

Β. 16 με

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Data provided in the question

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And, the charge on one electron = 1.6\times 10^ {-19C}

Based on the above information, the charged on the sphere is

Therefore when we remove the electrons

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10^{14} \times 1.6 \times 10^{-19 C}

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4 0
3 years ago
(b) A ball is thrown from a point 1.50 m above the ground. The initial velocity is 19.5 m/s at
Nataly_w [17]

The answers are:

(i) 6.35m

(ii) 20.2 m/s


It seems like you already have the answer, but let me show you how to get it:


You have two givens:

Vi = 19.5m/s

Θ = 30°

dy = 1.50m (This is not the maximum height, just to be clear)


When working with these types of equations, you just need to know your kinematics equations. For projectiles launched at an angle, you will need to first break down the initial velocity (Vi) into its horizontal (x) and vertical (y) components.


*<em>Now remember this, if you are solving for something in the horizontal movement always use only x-components. When solving for vertical movements, always use y-components. </em>


Let's move on to breaking down the initial velocity into both y and x components.


Viy = SinΘVi = (Sin30°)(19.5m/s) = <em>9.75 m/s</em>

Vix = CosΘVi = (Cos30°)(19.5m/s) = <em>16.89 m/s</em>


Okay, so we have that down now. The next step is to decide which kinematics equation you will use. Because you have no time, you need to use the kinematic equation that is not time dependent.


(i) Maximum height above the ground


Remember that the object was thrown 1.50m above the ground. So we save that for later. First we need to solve for the maximum height above the horizontal, or the point where it was thrown.


The kinematics equation you will use is:

Vf^{2} = Vi^{2}+2ad


Where:

Vf = final velocity

Vi = inital velocity

a = 9.8m/s²

d = displacement


We will derive our displacement from this equation. And you will come up with this:

d = \dfrac{Vf^{2}-Vi^{2}}{2a}


Again, remember that we are looking for a vertical component or y-component because we are looking for HEIGHT. So we use this plugging in vertical values only.


Vf at maximum height is always 0m/s because at maximum height, objects stop. Also because gravity is a downwards force you will use -9.8m/s².

Vfy = 0 m/s a = -9.8m/s² Viy = 9.75m/s

dy = \dfrac{Vfy^{2}-Viy^{2}}{2a}

dy = \dfrac{0^{2}-(9.75m/s)^{2}}{2(-9.8m/s^{2})}

dy = \dfrac{0^{2}-(9.75m/s)^{2}}{2(-9.8m/s^{2})}

dy = \dfrac{-95.0625m^{2}/s^{2}}{-19.6m/s^{2}}

dy = 4.85m


So from the point it was thrown, it reached a height of 4.85m. Now we add that to the height it was thrown to get the MAXIMUM HEIGHT <em>ABOVE THE GROUND.</em>


4.85m + 1.50m = 6.35m


(ii) Speed before it strikes the ground. (Vf=resultant velocity)

Okay, so here we need to consider a couple of things. To get the VF we need to first figure out the final velocities of both the x and y components. We are combining them to get the resultant velocity.


Vfx = horizontal velocity = Initial horizontal velocity (Vix). This is because gravity is not acting upon the horizontal movement so it remains constant.


Vfy = ?

VF =?


We need to solve this, again, using the same formula, but this time, you need to consider we are moving downwards now. So this time, instead of Vfy being 0 m/s, Viy is now 0 m/s. This is because it started moving from rest.


Vfy^{2} = Viy^{2}+2ad

Vfy^{2} = 0m/s^{2}+2(9.8m/s^{2}(6.35m)

\sqrt{Vfy^{2}} = \sqrt{124.46m^{2}/s^{2}}

Vfy= 11.16m/s


OKAY! We are at our last step. Now to get the resultant velocity, we apply the Pythagorean theorem.


Vf^{2} = Vfx^{2} + Vfy^{2}

\sqrt{Vf^{2}} = \sqrt{(16.89m/s)^{2}+(11.16m/s)^{2}}

Vf =20.2m/s


The ball was falling at 20.2m/s before it hit the ground.

8 0
3 years ago
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