I believe that the answer to the question provided above is yes, an unfavorable reaction that has a positive δg at rt be made favorable by increasing the reaction temperature.
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Answer:
That something is called having a high viscosity.
Explanation:
The measure expressing a "resistance to flow" is called viscosity. Viscosity relates to internal friction forces in a fluid causing it to flow with more or less difficulty. Highly viscous stuff is perceived "thick" or "sticky."
Acceleration is the change of velocity, and velocity is the change of distance. The opposite of finding change, or differentiation, is integration.
Acceleration = 1.3 m/s²
Velocity: ∫ 1.3 dx = 1.3x + c m/s
Distance: ∫ 1.3x dx = 1.3x²/2 + c m
Distance run: 1.3*3²/2 = 5.85 m
<em>What</em><em> </em><em>bad</em><em> </em><em>thing</em><em> </em><em>happened</em><em>?</em>
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.