Because the object is still made of the same material
Density is not affected by the weight and shape of an object its affected by how concentrated the atoms are in a given volume
<h2>
Answer:</h2>
D. (1m, 0.5m)
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Explanation:</h2>
The center of mass (or center of gravity) of a system of particles is the point where the weight acts when the individual particles are replaced by a single particle of equivalent mass. For the three masses, the coordinates of the center of mass C(x, y) is given by;
x = (m₁x₁ + m₂x₂ + m₃x₃) / M ----------------(i)
y = (m₁y₁ + m₂y₂ + m₃y₃) / M ----------------(ii)
Where;
M = sum of the masses
m₁ and x₁ = mass and position of first mass in the x direction.
m₂ and x₂ = mass and position of second mass in the x direction.
m₃ and x₃ = mass and position of third mass in the x direction.
y₁ , y₂ and y₃ = positions of the first, second and third masses respectively in the y direction.
From the question;
m₁ = 6kg
m₂ = 4kg
m₃ = 2kg
x₁ = 0m
x₂ = 3m
x₃ = 0m
y₁ = 0m
y₂ = 0m
y₃ = 3m
M = m₁ + m₂ + m₃ = 6 + 4 + 2 = 12kg
Substitute these values into equations (i) and (ii) as follows;
x = ((6x0) + (4x3) + (2x0)) / 12
x = 12 / 12
x = 1 m
y = (6x0) + (4x0) + (2x3)) / 12
y = 6 / 12
y = 0.5m
Therefore, the center of mass of the system is at (1m, 0.5m)
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Distance = (speed) x (time)
Distance = (20 m/s) x (500 s)
Distance = (20 x 500) (m·s / s)
Distance = 10,000 m
The chemical energy in Jay's body, to kinetic energy in the car