Answer:
Your answer would be C <u><em>Hope this helps</em></u>
Answer:
I think it's D. The expansion of water as it freezes increases the amount of nutrients that can dissolve in liquid water, but it could cause fluid in cells to dissolve more harmful substances.
Explanation:
I know when water freezes, it expands and between the two answers that discuss the expansion of water, D sounds the most logical to me lol.
Answer:
Obesity does not lead to addiction. Obesity is a weight condition characterized by a body.
Explanation:
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Given :
Initial speed , u = 0 m/s .
Final speed , v = 91 km/h = 25.28 m/s .
To Find :
a) Average acceleration .
b ) Assuming the motorcycle maintained a constant acceleration, how far is it from the traffic light after 3.3 s .
Solution :
a )
We know ,by equation of motion :

b)
Also , by equation of motion :

Hence , this is the required solution .