Answer:
a)
= 3,375 cm
, b) f₀ = 77.625 cm
Explanation:
The magnification of a telescope is, to see at the far point of vision (infinity image)
m = - f₀ / 
The length of the tube is
L = f₀ + 
a) The focal length of the eyepiece
L = - m
+ 
L =
(1-m)
= L / (1-m)
Let's calculate
= 81.0 / (1 - (-23.0)
= 3,375 cm
b) the focal length of the target
f₀ = -m
f₀ = 23 (3.68)
f₀ = 77.625 cm
Space surrounding magnet is called the magnetic field. In this field we can encounter magnetic force. Magnet attraction occurs when poles are unlike and is caused by magnetic force. It means that poles should have opposite values.
Answer:
Height of the rocket be one minute after liftoff is 40.1382 km.
Explanation:

v = velocity of rocket at time t
g = Acceleration due to gravity =
= Constant velocity relative to the rocket = 2,900m/s.
m = Initial mass of the rocket at liftoff = 29000 kg
r = Rate at which fuel is consumed = 170 kg/s
Velocity of the rocket after 1 minute of the liftoff =v
t = 1 minute = 60 seconds'
Substituting all the given values in in the given equation:


Height of the rocket = h



Height of the rocket be one minute after liftoff is 40.1382 km.
Answer:
please in english......................................
Explanation:
Answer:
The 10 rules of badminton are as follows:
1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
2. At no time during the game should the player touch the net, with his racquet or his body.
3. The shuttlecock should not be carried on or come to rest on the racquet.
4. A player should not reach over the net to hit the shuttlecock.
5. A serve must carry cross court (diagonally) to be valid.
6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
7. A point is added to a player's score as and when he wins a rally.
8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
10. The shuttlecock hitting the ceiling, is counted as a fault.
Explanation: