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Georgia [21]
3 years ago
13

Please help. Which describe colloids? Check all that apply.

Physics
1 answer:
rewona [7]3 years ago
3 0

A) heterogeneous mixture & I believe B?


I know A is correct though


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A particle is projected with velocity v0 directly up a slope which makes an angle α with the horizontal. Assume frictionless mot
Nikolay [14]

Answer:

a)T total = 2*Voy/(g*sin( α ))

b)α = 0º ,  T total≅∞ (the particle, goes away horizontally indefinitely)

α = 90º,  T total=2*Voy/g

Explanation:

  • Velocity in the Y axis:

Voy=Vo*sinα

  • Time to reach the maximal height :

Kinematics equation: Vfy=Voy-at

a=g*sinα ;  g is gravity

if Vfy=0 ⇒ t=T ; time to reach the maximal height

so:

0=Voy-g*sin( α )*T

T=Voy/(g*sin( α ))

  • Time required to return to the starting point:

After the object reaches its maximum height, the object descends to the starting point, the time it descends is the same as the time it rises.

So T total= 2T = 2*Voy/(g*sin( α ))

  • α = 0º , sinα=0

The particle goes totally horizontal, goes away indefinitely

T total= 2*Voy/(g*sin( α )) ≅∞

  • α = 90º, sinα=1

T total=2*Voy/g

6 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
3 years ago
When the force acting on the body equal to acceleration?
topjm [15]

Answer:

Acceleration and velocity Newton's second law says that when a constant force acts on a massive body, it causes it to accelerate, i.e., to change its velocity, at a constant rate. In the simplest case, a force applied to an object at rest causes it to accelerate in the direction of the force.

5 0
2 years ago
Las condiciones iniciales de un gas son 3000 cm3
slava [35]

Answer:

T'=92.70°C

Explanation:

To find the temperature of the gas you use the equation for ideal gases:

PV=nRT

V: volume = 3000cm^3 = 3L

P: pressure = 1250mmHg; 1 mmHg = 0.001315 atm

n: number of moles

R: ideal gas constant = 0.082 atm.L/mol.K

T: temperature = 27°C = 300.15K

For the given values you firs calculate the number n of moles:

n=\frac{PV}{RT}=\frac{(1520[0.001315atm])(3L)}{(0.082\frac{atm.L}{mol.K})(300.15K)}=0.200moles

this values of moles must conserve when the other parameter change. Hence, you have V'=2L and P'=3atm. The new temperature is given by:

T'=\frac{P'V'}{nR}=\frac{(3atm)(2L)}{(0.200\ moles)(0.082\frac{atm.L}{mol.K})}=365.85K=92.70\°C

hence, T'=92.70°C

8 0
3 years ago
The nucleus of an atom contains a. only neutrons b protons and neutrons
nata0808 [166]
B. protons and neutrons
3 0
3 years ago
Read 2 more answers
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