Well, if we've been paying attention in class, we already KNOW that the electrostatic force changes as the inverse square of the distance, and the top graph is conveniently labeled "Electrostatic Force".
But if we didn't already know that, we'd have to examine the graphs, and find the one where 'y' changes like 1/x² .
The top graph does that. After 1 unit of time, the force is 350. Double the time to 2 units, and the force should drop to 1/4 of 350 ... sure enough, it's a little less than 90. Double the time again, to 4 units, and it should drop to 1/4 of a little less than 90 ... by golly, it's down below 30.
The first graph is what an inverse square looks like. Now that you've worked out this graph, you'll know an inverse square relationship whenever you see it.
Answer:
One boys rate is "r" and the other's is (r+10)
the distance they cover is 240 miles in 3 hours
3r + 3*(r+10) = 240
6r + 30 = 240
6r = 210
r = 35 mph and the faster car is
r + 10 = 45 mph
Answer:
a)6.7m/S
b)6.8m/s
Explanation:
Hello ! To solve the point b you must follow the steps below
1.Draw the slide taking into account its length and height and find the angle from which the swimmer is launched (see attached image)
2. Find the horizontal velocity (X) and vertical (Y) components (see attached image)
3) for the third step we must remember that as in the slide there is no horizontal acceleration the speed in X will remain constant at the end of the swimmer's path (Vx = 0.59m / s)
4)
the fourth step is to remember that vertically there is constant acceleration called gravity (g = 9.81m / s ^ 2), so to find the speed at the end of the route we use the following equation

where
Vfy= final verticaly speed
Vy=initial verticaly speed=0.59m/S
g=gravity=9.81m/S^2
y=height of slide=2.31m
solving

The last step is to add the velocity components vectorally at the end of the route with the following equation

point A
taking into account the previous steps we can infer that as the swimmer starts from rest, the velocity (Vx=Vy=O) is zero, so we should only use the formula for constant acceleration movement.

vy=0

Vfy=
=6.7m/s
Biome is an open system because energy and matter are constantly being transferred in and out.
i hope this helped you..
:)