Answer:
A sound wave can be affected by a lot of different variables. As an audio engineer some of the more common things we deal with involve air temperature, humidity and even wind. The first two affect the speed at which the wave travels, while wind can actually cause a phase like effect if it is blowing hard enough. Another big one though not directly related to the air is walls and other solid objects that cause the sound wave to bounce off of them and reflect. This causes a secondary wave that isn’t as strong as the first wave but is the cause of “muddy” sounding venues when you are indoors.
Explanation:
Answer:
Explanation:
W = Fd
Engine 500(20) = 10000 J
friction 200(-20) = -4000 J
Energy increase is 10000 - 4000 = 6000 J
Answer:

Explanation:
From the question we are told that:
Period 
Trial 1
Spring constant 
Period 
Mass 
Trial 2
Period 
Generally the equation for Spring Constant is mathematically given by
\mu=\frac{4 \pi^2 M}{T^2}
Since

Therefore




Answer:
λ = 6.802 10⁻⁷ m, wavelength corresponds to orange almost red
Explanation:
The expression for constructive interference is
d sin θ = m λ
let's use trigonometry
tan θ = y / L
tan θ = sin θ / cos θ
interference experiments angles are very small
tan θ = sin θ = y / L
substituting
= m λ
in this case they indicate the separation of the slits d = 7.16 10-5 m, the order of the interference is m = 4, the distance y = 3.8 10-2 m and the separation to the screen L = 1 m
A) they ask us for the wavelength
λ =
let's calculate
λ = 7.16 10⁻⁵ 3.8 10⁻² /(4 1)
λ = 6.802 10⁻⁷ m
B) Let's reduce the wavelength to nm
λ = 6.802 10⁻⁷ m (109 nm / 1m)
λ = 680.2 nm
this wavelength corresponds to orange almost red
Answer:
A line with slope equal to the velocity.
Explanation:
If one is in the presence of constant velocity, that means that at the quotient between displacement and time elapsed is a constant value, therefore one can write the following equation:

therefore, solving for displacement we get:

which if plotted with displacement (D) on the vertical axis and time (t) on the horizontal axis, renders a line with slope equal to the constant value of the velocity (v):
