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Stels [109]
3 years ago
9

What material is most commonly used to make a photovoltaic solar cell?

Physics
1 answer:
zaharov [31]3 years ago
3 0

Solar cells can be classified into first, second and third generation cells. The first generation cells—also called conventional, traditional or wafer-based cells—are made of crystalline silicon, the commercially predominant PV technology, that includes materials such as polysilicon and monocrystalline silicon.

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Researchers at the University of Georgia have evaluated trends in streamside forests in areas within roughly 400 feet of the sta
Colt1911 [192]
<span>B: adds aesthetic value to the landscape. Think about it, out of all your options, that's the one that doesn't really help anything.

And I took the test, so take my word for it.</span>
6 0
3 years ago
The International Space Station has a mass of 1.8 × 105 kg. A 70.0-kg astronaut inside the station pushes off one wall of the st
Aleonysh [2.5K]

Answer:

a = 5.83 \times 10^{-4} m/s^2

Explanation:

Since the system is in international space station

so here we can say that net force on the system is zero here

so Force by the astronaut on the space station = Force due to space station on boy

so here we know that

mass of boy = 70 kg

acceleration of boy = 1.50 m/s^2

now we know that

F = ma

F = 70(1.50) = 105 N

now for the space station will be same as above force

F = ma

105 = 1.8 \times 10^5 (a)

a = \frac{105}{1.8 \times 10^5}

a = 5.83 \times 10^{-4} m/s^2

3 0
3 years ago
The Rigidbody component adds collision to a GameObject
kifflom [539]

Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>

Explanation:

  • Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
  • A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
  • You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
  • If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
7 0
3 years ago
4. What is the period of the microwaves in the above question?
Sidana [21]

Answer:

The period of a wave is the time for a particle on a medium to make one complete vibrational cycle. Period, being a time, is measured in units of time such as seconds, hours, days or years. The period of orbit for the Earth around the Sun is approximately 365 days; it takes 365 days for the Earth to complete a cycle.

6 0
3 years ago
Jake calculates that the frequency of a wave is 500 hertz and that the wave is moving at 1,250 m/s. What is the wavelength of th
Neko [114]
Frequency (f) = 500 hz (SI)
Velocity (V) = 1250 m/s (SI)
Wavelength (Lambda) = ? meters

v =  \lambda \times f
1250 =  \lambda \times 500 \\ \lambda = 1250 \div 500 \\ \lambda = 2.5 \: meters
6 0
3 years ago
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