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Eva8 [605]
3 years ago
5

The mass flow rate in a 4.0-m wide, 2.0-m deep channel is 4000 kg/s of water. If the velocity distribution in the channel is lin

ear with depth what is the surface velocity of flow in the channel?
Engineering
1 answer:
IceJOKER [234]3 years ago
4 0

Answer:

V = 0.5 m/s

Explanation:

given data:

width of channel =  4 m

depth of channel = 2 m

mass flow rate = 4000 kg/s = 4 m3/s

we know that mass flow rate is given as

\dot{m}=\rho AV

Putting all the value to get the velocity of the flow

\frac{\dot{m}}{\rho A} = V

V = \frac{4000}{1000*4*2}

V = 0.5 m/s

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Musya8 [376]
Water vapor and carbon dioxide!
5 0
3 years ago
Read 2 more answers
If a signal is transmitted at a power of 250 mWatts (mW) and the noise in the channel is 10 uWatts (uW), if the signal BW is 20M
Bess [88]

Answer:

C = 292 Mbps

Explanation:

Given:

- Signal Transmitted Power P = 250mW

- The noise in channel N = 10 uW

- The signal bandwidth W = 20 MHz

Find:

what is the maximum capacity of the channel?

Solution:

-The capacity of the channel is given by Shannon's Formula:

                            C = W*log_2 ( 1 + P/N)

- Plug the values in:

                            C = (20*10^6)*log_2 ( 1 + 250*10^-3/10)

                            C = (20*10^6)*log_2 (25001)

                            C = (20*10^6)*14.6096

                           C = 292 Mbps

3 0
3 years ago
Some cars have an FCW, which stands for
Natalka [10]

Answer:

FCW in car stands for <em>Forward Collision Warning. </em>

<u>Explanation:</u>

The vehicle speed is monitored by <em>FCW system</em>, this is an advanced technology which indicates to the rear vehicle that a crash is going to happen if the vehicle gets close <em>because of speed</em>. This FCW systems monitor’s distance between the vehicles and speed of the vehicles.

<em>FCW system do not control the vehicle completely</em>. This system consists of sensors to detect stationary or slower-moving vehicles. A signal alerts the driver if the <em>distance between the vehicles is less</em> so that crash is being happened. It helps driver from crash by changing his route. Cars with this technology consists of audible alert.  

8 0
3 years ago
How does the clearance volume affect the efficiency of the Otto cycle?
eduard

Answer:

Explanation:

A smaller clearance volume means a higher compression. A higher compression means better thermal efficiency. However a compression ratio too high might be troublesome, as it can cause accidental ignition of the fuel-air mix. This is the reason why Otto cycle engines have lower compressions that Diesel engines. In a Diesel engine the mix ignites by compression instead of a spark.

7 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
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