To solve this problem we will use the kinematic formula for the final velocity.

The final speed is 0 at the moment the player stops.
The time until it stops is 1.3 s
The initial speed is 200 feet / s Note (check the speed units in the problem statement, 200ft / s is very much and 200ft / h is very small)
Then, we clear the formula.

Because the player is slowing down, the acceleration goes in the opposite direction to the player's movement, and that is why it is negative.
To answer part b) we use the following formula.

Answer:
You have a displacement of 5 units to the right.
Explanation:
First you go three to the right which lands on the 3 mark. Then you move it 4 to the left which substracts 4, landing the object at -1. Finally you move 6 to the right, and you finish at marker 5. Since displacement is not total distance but just final distance from the start point directly to end point, it is only a displacement of 5.
Answer:
1.4m/s
Explanation:
Average velocity is the total distance covered divided by the total time taken.
Average velocity =
Total time taken = 5s + 6s = 11s
The first distance covered = velocity x time = 1.4 x 5 = 7m
second distance covered = velocity x time = 1.4 x 6 = 8.4m
So;
Average velocity =
= 1.4m/s
Answer:
Potential energy only
Explanation:
at the top of its swing the pendulum stops moving , (therefore it has no KINETIC energy) thus all of the energy is stored as potential energy.
Hello!
Most ocean waves obtain their energy and motion from the wind.
Ocean waves are surface waves that move across the surface of the ocean. When wind touches the surface of the water, there is friction in the contact zone. This friction causes a drag effect, that makes wrinkles on the surface of the water. As the wrinkles get bigger, they transform into full-blown waves, and the taller the wave, the more energy it can extract from the wind, making them even bigger and to move longer distances.
Have a nice day!