They will be travelling slower than 10mph.
if they were travelling at the same speed then they would stay an equal distance apart.
if they were travelling fatser then they would be getting further away more quickly than Bobby is catching up.
maybe they are travelling at 5mph but I'd say it's a safer option to chose under 10mph
Here are the observations
<u>S</u><u>u</u><u>g</u><u>a</u><u>r</u><u>:</u><u>-</u>
- Sugar is soluble in water
- so It will dissolve in water .
<u>C</u><u>o</u><u>r</u><u>n</u><u> </u><u>s</u><u>y</u><u>r</u><u>u</u><u>p</u><u>:</u><u>-</u>
- Corn syrup is also basically a sugar.
- It will dissolve in water too .
- If we shake the mixture in glass then corn syrup will be dissolved.
<u>O</u><u>i</u><u>l</u><u>:</u><u>-</u>
- Oil is not soluble in water
- Hence it won't dissolve in water.
- It will float over water and make two layers
Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
The car’s velocity at the end of this distance is <em>18.17 m/s.</em>
Given the following data:
- Initial velocity, U = 22 m/s
- Deceleration, d = 1.4

To find the car’s velocity at the end of this distance, we would use the third equation of motion;
Mathematically, the third equation of motion is calculated by using the formula;

Substituting the values into the formula, we have;

<em>Final velocity, V = 18.17 m/s</em>
Therefore, the car’s velocity at the end of this distance is <em>18.17 m/s.</em>
<em></em>
Read more: brainly.com/question/8898885
Answer:
The value is
Explanation:
From the question we are told that
The length of the crack is
The frequency is
The distance outside the cave that is being consider is
The speed of sound is 
Generally the wavelength of the wave is mathematically represented as

=> 
=> 
Generally for a single slit the path difference between the interference patterns of the sound wave and the center is mathematically represented as

=> 
=> 
Generally the width of the sound beam is mathematically represented as

=> 
=>