Average speed = (total distance) / (total time)
Average speed = (4+7+1+2 blox) / (1 hour)
<em>Average speed = 14 blocks/hour</em>
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I'm gonna go out on a limb here and take a wild guess:
I'm guessing that there's another question glued onto the end of this one, and it asks you to find either her displacement or her average velocity. I'm so sure of this that I'm gonna give you the solution for that too. If there's no more question, then you won't need this, and you can just discard it. I won't mind.
Average velocity = (displacement) / (time for the displacement)
"Displacement" = distance and direction from the start point to the end point, regardless of how she got there.
Displacement = (4E + 7W + 1E + 2W)
Displacement = (5E + 9W)
<em>Displacement = 4 blocks west</em>
Average velocity = (4 blocks west) / (1 hour)
<em>Average velocity = 4 blocks/hour West</em>
Answer:

Explanation:
From the question we are told that:
Distance of wall from CD 
Second bright fringe 
Let
Strontium vapor laser has a wavelength \lambda= 431 nm=>431 *10^{-9}m
Generally the equation for Interference is mathematically given by

Where



v = initial velocity of launch of the stone = 12 m/s
θ = angle of the velocity from the horizontal = 30
Consider the motion of the stone along the vertical direction taking upward direction as positive and down direction as negative.
v₀ = initial velocity along vertical direction = v Sinθ = 12 Sin30 = 6 m/s
a = acceleration of the stone = - 9.8 m/s²
t = time of travel = 4.8 s
Y = vertical displacement of stone = vertical height of the cliff = ?
using the kinematics equation
Y = v₀ t + (0.5) a t²
inserting the values
Y = 6 (4.8) + (0.5) (- 9.8) (4.8)²
Y = - 84.1 m
hence the height of the cliff comes out to be 84.1 m
Answer:
The toy must calculate the person's speed/velocity
Explanation:
Since the school toy given to Henry can be used to tell how fast someone is moving, the toy must be able to calculate the person's speed/velocity using the <u>average distance</u> covered by the person divided by <u>time taken</u> to cover the distance; average distance ÷ time taken.
The toy must be able to determine the parameters (average distance and time taken) in order to be able to calculate the person's speed/velocity