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r-ruslan [8.4K]
3 years ago
5

Dunno what to ask, okbye

Engineering
1 answer:
Kobotan [32]3 years ago
4 0

Answer:

lol

Explanation:

You might be interested in
Firefighters are holding a nozzle at the end of a hose while trying to extinguish a fire. The nozzle exit diameter is 8 cm, and
ivanzaharov [21]

Question

Determine the average water exit velocity

Answer:

53.05 m/s

Explanation:

Given information

Volume flow rate, Q=16 m^{3}/min

Diameter d= 8cm= 0.08 m

Assumptions

  • The flow is jet flow hence momentum-flux correction factor is unity
  • Gravitational force is not considered
  • The flow is steady, frictionless and incompressible
  • Water is discharged to the atmosphere hence pressure is ignored

We know that Q=AV and making v the subject then

V=\frac {Q}{A} where V is the exit velocity and A is area

Area, A=\frac {\pi d^{2}{4} where d is the diameter

By substitution

V=\frac {16\times 4}{\pi 0.08^{2}}=3183.098862 m/min

To convert v to m/s from m/s, we simply divide it by 60 hence

V=\frac {3183.098862  m/min}{60 s}=53.0516477 m/s\approx 53.05 m/s

3 0
2 years ago
Give me some examples of fragile structures.
Anvisha [2.4K]

Answer:

i don't know if this help tell me if i am wrong

Explanation:

Gravity is the force that pulls all elements of matter together. Matter refers to things you can physically touch. The more matter there is, the greater the amount of gravity or force. This means that the Earth or other planets have a great deal of pull and that everything on Earth is pulled back to Earth.

Some examples of the force of gravity include:

The force that holds the gases in the sun.

The force that causes a ball you throw in the air to come down again.

The force that causes a car to coast downhill even when you aren't stepping on the gas.

The force that causes a glass you drop to fall to the floor.

3 0
3 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
A circular hoop sits in a stream of water, oriented perpendicular to the current. If the area of the hoop is doubled, the flux (
natka813 [3]

Answer:

The flux (volume of water per unit time) through the hoop will also double.

Explanation:

The flux = volume of water per unit time = flow rate of water through the hoop.

The Flow rate of water through the hoop is proportional to the area of the hoop, and the velocity of the water through the hoop.

This means that

Flow rate = AV

where A is the area of the hoop

V is the velocity of the water through the hoop

This flow rate = volume of water per unit time = Δv/Δt =Q

From all the above statements, we can say

Q = AV

From the equation, if we double the area, and the velocity of the stream of water through the hoop does not change, then, the volume of water per unit time will also double or we can say increases by a factor of 2

3 0
3 years ago
Using the Rayleigh criterion, calculate the minimum feature size that can be resolved in a system with a 0.18 NA lens when g-lin
Vladimir79 [104]

Answer:

a)

# for a g line, R = 1.211 μm

# for an I-line, R = 1.013 μm

b)

# for a g line, R = 0.726 μm

# for an I-line, R = 0.243 μm

c)

# for a g line, R = 0.605 μm

# for an I-line, R = 0.608 μm

Explanation:

We know that;

Rayleigh Resolution R = 0.5 × λ/NA

for a g line, λ = 436 nm

for an I-line λ = 365 nm

a)

Now when NA = 0.18

# for a g line, λ = 436 nm

R = 0.5 × 436/0.18 =  1.211 μm

# for an I-line λ = 365 nm

R = 0.5 × 365/0.18 =  1.013 μm

b)

when NA = 0.30

# for a g line, λ = 436 nm

R = 0.5 × 436/0.30 =  0.726 μm

# for an I-line λ = 365 nm

R = 0.5 × 365/0.30 =  0.243 μm

c)

when NA = 0.36

# for a g line, λ = 436 nm

R = 0.5 × 436/0.36 =  0.605 μm

# for an I-line λ = 365 nm

R = 0.5 × 365/0.30 =  0.608 μm

6 0
3 years ago
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