Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
the answers going to be A
Answer:
Because of inertia (Newton's First Law of motion)
Explanation:
According to Newton's First Law of motion:
"An object at rest (or in motion at constant velocity) will tend to stay at rest (or tend to keep moving with same velocity) unless acted upon an unbalanced force"
In this problem, the object we are analyzing is the coffee cup.
At the beginning, the cup is at rest, together with the car.
Later, the car starts moving when the light turns green.
If we apply Newton's First Law of motion to the cup, we see that the coffee cup tends to keep its state of rest: for this reason, as the car moves forward, the coffee in the cup will spill backward, into the rear seat. This property of an object to mantain its state of motion is also called as inertia.
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