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aliya0001 [1]
3 years ago
11

What is the easiest character to play in smash personally I like cloud if anybody can tell me any combos for him I’ll give brain

liest
Engineering
2 answers:
Alina [70]3 years ago
8 0

But to answer your question on easy character i say rob he has a very good recovery good down throw good combos to get u from zero to 60 and has his spin to win plus laser and disk he can zone attack and if u side b someone off stage you can try to side b them again and it will kill thats if u land it though

Helga [31]3 years ago
5 0

Answer: Go the OG route pick classic Mario.

Explanation: Just cause

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Technician a says that diesel engines can produce more power because air in fuel or not mix during the intake stroke. Technician
mariarad [96]

Answer:

Technician be says that diesel engines produce more power because they use excess air to burn feel who is correct

Explanation:

He is correct as many engines are run by diesel. It produces more power as that is how cars produce more power.

3 0
3 years ago
If a vacuum gau ge reads 9.62 psi, it means that: a. the very highest column of mercury it could support would be 19.58 inches.
scZoUnD [109]

Answer:All of the above

Explanation:

9.62 psi means 497.49 mm of Hg pressure

for (a)19.58 inches is equals to 497.49 mm of Hg

(b)atmospheric pressure is 14.69 psi

vaccum gauge is 9.62psi

absolute pressure is=14.69-9.62=5.07

(c)vaccum means air is sucked and there is negative pressure so it tells about below atmospheric pressure.

thus all are correct

8 0
4 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
3 years ago
Hogden is conducting an experiment to determine how much force it takes for a nail to puncture a tire, causing a flat. He uses f
SashulF [63]

Answer:

B

Explanation:

8 0
3 years ago
Read 2 more answers
Part B Now push the plate down and observe what happens on the shore. Repeat the action three to four more times, and watch the
wolverine [178]

Answer:

A tsunami's trough, the low point beneath the wave's crest, often reaches shore first. When it does, it produces a vacuum effect that sucks coastal water seaward and exposes harbor and sea floors. As the tsunami approaches water is drawn back from the beach to effectively help feed the wave. In a tide the wave is so long that this happens slowly, over a few hours.

Explanation:

4 0
3 years ago
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