<span><span>anonymous </span> 4 years ago</span>Any time you are mixing distance and acceleration a good equation to use is <span>ΔY=<span>V<span>iy</span></span>t+1/2a<span>t2</span></span> I would split this into two segments - the rise and the fall. For the fall, Vi = 0 since the player is at the peak of his arc and delta-Y is from 1.95 to 0.890.
For the upward part of the motion the initial velocity is unknown and the final velocity is zero, but motion is symetrical - it takes the same amount of time to go up as it does to go down. Physiscists often use the trick "I'm going to solve a different problem, that I know will give me the same answer as the one I was actually asked.) So for the first half you could also use Vi = 0 and a downward delta-Y to solve for the time.
Add the two times together for the total.
The alternative is to calculate the initial and final velocity so that you have more information to work with.
1 m = 1 000 000 ym
converted other way we can say that:
1 ym =

m
Now, since we have ym^2 which is ym*ym which means:
1 ym^2 =

m
we have 1,5 ym^2 which means that answer is:
Answer:
look at my Explanation
Explanation:
If the Maggie's mass is 100.0 kg and the truck is 1810 kg, calculate the magnitude of the net (unbalanced) force that can cause the acceleration.
Answer: The original temperature was

Explanation:
Let's put the information in mathematical form:





If we consider the helium as an ideal gas, we can use the Ideal Gas Law:

were <em>R</em> is the gas constant. And <em>n</em> is the number of moles (which we don't know yet)
From this, taking
, we have:
⇒
Now:
⇒
Answer:
when he uses more force to hit the drum then its makes a louder sound so the more force you hit the drum with then the louder it is.