Answer:
Explanation:
Law of conservation of momentum is applied in solving collision problem. When two body collides, their momentum after collision can be determined using the law.
The law States that the sum of momentum of two bodies before collision is equal to the sum of their momentum after collision. Before collision, both bodies moves with a different velocity while during some cases, the bodies moves with a common velocity after collision.
Whether they move with or without the same velocity depends on the type of collision that exists between them after the collision. After collision, some object sticks together and move with a common velocity while some doesn't.
If the bodies sticks together after collision, the type of collision that occur is inelastic (energy is not conserved) and if they splits after collision, the type of collision that occur is an elastic collision (energy is conserved).
Let m1 and m2 be the masses of the bodies
u1 and u2 be their velocities before collision
v1 and v2 be their velocities after collision.
According to the law;
m1u1 + m2u2 = m1v1 + m2v2
Note that momentum = mass × velocity of the body.
A..........................................
An ionic bond is a type of chemical bond formed through an electrostatic attraction between two oppositely charged ions. Ionic bonds are formed between a cation, which is usually a metal, and an anion, which is usually a nonmetal.
You are running at constant velocity in the x direction, and based on the 2D definition of projectile motion, Vx=Vxo. In other words, your velocity in the x direction is equal to the starting velocity in the x direction. Let's say the total distance in the x direction that you run to catch your own ball is D (assuming you have actual values for Vx and D). You can then use the range equation, D= (2VoxVoy)/g, to find the initial y velocity, Voy. g is gravitational acceleration, -9.8m/s^2. Now you know how far to run (D), where you will catch the ball (xo+D), and the initial x and y velocities you should be throwing the ball at, but to find the initial velocity vector itself (x and y are only the components), you use the pythagorean theorem to solve for the hypotenuse. Because you know all three sides of the triangle, you can also solve for the angle you should throw the ball at, as that is simply arctan(y/x).