Answer:
Table 2
Step-by-step explanation:
I've done simular problems
You need to use a ratio of height (H) to shadow length (L) to solve the first problem. It's basically a use of similar triangles, with two perpendicular sides, and with the shadow making the same angle with the vertical.
6 ft = 72 ins, so that rH/L = 72/16 = 9/2 for the player.
So the bleachers are 9/2 x 6 ft = 27 ft.
For the second problem, 9 ft = 108 in, so that the ratio of the actual linear dimensions to the plan's linear dimensions are 9ft/(1/2in) = 2 x 108 = 216.
So the stage will have dimensions 216 times larger than 1.75" by 3".
That would be 31ft 6ins x 54ft.
Live long and prosper.
mu = 1100 = population mean
sigma = 275 = population standard deviation
x = 1400 = raw score
z = z score
z = (x-mu)/sigma
z = (1400-1100)/(275)
z = 300/275
z = 1.0909090909091 approximately
z = 1.09
Convention is to round to two decimal places so that you can use a Z table to look up the area under the curve (which helps determine probability).
The positive z score is due to Paula's raw score being above the mean.
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Answer: 30 buttons
Step-by-step explanation:
If there were 8 kids, and 7 more joined, then there were 15 kids making snowmen (8+7 = 15). Each child used 2 buttons for the eyes, so 30 buttons were used (15 x2 = 30). This is assuming no other buttons were used on the snowmen for anything else