Answer
Given,
Magnetic field, B = 0.0000193 T
speed, v = 121 m/s
mass of electron, m = 9.11 x 10⁻³¹ Kg
charge of electron, q = 1.6 x 10⁻¹⁹ C
radius of the electron path, r = ?


r = 3.64 x 10⁻⁵ m
We know frequency is inverse of time period
d = v t



t = 1.889 x 10⁻⁶ s.
now, frequency



Answer:
Yes
Explanation:
A body can possess velocity at the same time in horizontal and vertical direction
For example
A projectile
Answer:
Explanation:
The electron has a negative charge. Proton is positive and neutron is neutral.
Straight upward
the ball moves in the forward direction with your walking speed at all times. If you want the ball to land in your hand when it comes back down, you should toss the ball straight upward.
<h3>What is Projectile motion ?</h3>
Projectile motion is the motion of an object thrown (projected) into the air.
- After the initial force that launches the object, it only experiences the force of gravity. The object is called a projectile, and its path is called its trajectory
- A projectile can be a thrown ball, a bullet or a springboard diver ... Except for air resistance, the forward velocity of any projectile is constant and is equal to the initial velocity when it was released.
Learn more about Projectile motion here:
brainly.com/question/27116954
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Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.