Rigidbodies are components that allow a GameObject<u> to react to real-time physics. </u>
Explanation:
- Rigidbodies are components that allow a GameObject to react to real-time physics. This includes reactions to forces and gravity, mass, drag and momentum. You can attach a Rigidbody to your GameObject by simply clicking on Add Component and typing in Rigidbody2D in the search field.
- A rigidbody is a property, which, when added to any object, allows it to interact with a lot of fundamental physics behaviour, like forces and acceleration. You use rigidbodies on anything that you want to have mass in your game.
- You can indeed have a collider with no rigidbody. If there's no rigidbody then Unity assumes the object is static, non-moving.
- If you had a game with only two objects in it, and both move kinematically, in theory you would only need a rigidbody on one of them, even though they both move.
Answer:
area is 2d volume is 3d
Explanation:
Area refers to the size of two-dimensional surface. Volume refers to the size of a three-dimensional space.
Answer:
Your opinion about achievement made by during rana rule
Explanation:
April Fools !
Energy is transferred between the ground and the atmosphere via conduction.
Since air is a poor conductor, most energy transfer by conduction<span> occurs right at the earth's surface</span>
5.52 × 10 to the 5th power (100000) . In scientific notation you need to have a decimal numver times 10 to the power of something so you can divide 552000 by 10 5 times. So in order to get 552000 you need to have 10 to the 4th power and 5.52