The flow rate is 17gtts/min.
<h3>What is the drug infusion rate?</h3>
- The rate of infusion (or dosing rate) in pharmacokinetics refers to the ideal rate at which a drug should be supplied to achieve a steady state of a fixed dose that has been shown to be therapeutically effective. This rate is not only the rate at which a drug is administered.
- The infusion volume is divided into drops, which is known as a drip-rate. The Drip Rate formula is as follows: Volume (mL) times time (h) equals drip-rate. A patient must get 1,000 mL of intravenous fluids over the course of eight hours.
- Infusion rates of 3–4 mg/kg per minute are advised by manufacturers to reduce rate-related adverse effects. Usually, the infusion lasts for several hours. Although not advised, rates exceeding 5 mg/kg per hour may be tolerated by some patients.
- If no negative reactions occur, the rate may be increased in accordance with the table every 30 minutes up to a maximum rate of 3 ml/kg/hour (not to exceed 150 ml/hour).
To find the flow rate is 17gtts/min:
Therefore, The flow rate is 17gtts/min.
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Answer:
The acceleration of the refrigerator is
Explanation:
The expression of the equation of the net force acting on the refrigerator is as follows;
F-f= ma
Here, F is the applied force, f is the force of friction, m is the mass and a is the acceleration.
It is given in the problem that you're having a hard time pushing a refrigerator having mass 355 kg across the kitchen floor. The force of your own push is 993 N. The force of friction opposing your own push is 973 N.
Put F= 993, f= 973 N and m = 355 kg in the above expression of the equation to calculate the acceleration of the refrigerator.
993 - 973 = (355)a
20 = 355 a
Therefore, the acceleration of the refrigerator is .
Answer:
B. Randomly assigning students to the two different groups
Explanation:
The bias can be controlled by making use of the randomized block design where we divide the subject into subgroups also called blocks and randomly assign treatment conditions to each block.
In this case, the blocks or sub groups are learning math from a video game and learning it from traditional classroom activities.
So the best way to control the bias is by randomly assigning students to the different groups.