Answer: D) reflection across y = -x
Explanation:
When we reflect over y = x, we basically swap x and y. So for instance, the point (3,1) becomes (1,3).
When reflecting over y = -x, we will do the same thing but we'll make each coordinate swap in sign from positive to negative (or vice versa). The rule for reflecting over y = -x is 
So if we apply that rule to point A(3,1) then it becomes A ' (-1, -3).
Similarly, B(1,5) moves to B ' (-5, -1)
Finally, C(6,9) becomes C ' (-9, -6)
Answer:
3/6
Step-by-step explanation:
there are 6 sides: 3 odd and 3 even numbers
if you need to find the probability of rolling an odd number, take the number of odd possibilities and form a fraction with the number of total sides, 6.
so, 3/6 Or 1/2
150%. since you already have 6, that's 100%. the extra 3 is half of the 6, meaning that it would be 50%
Answer:
16
Step-by-step explanation:
Answer:
If 4/8 cm = 25 miles
If 4.8 cm = 240 miles
If 48 cm = 2400
Step-by-step explanation:
4/8 x 50
4.8 x 50
48 x 50
I was unsure if there was a fraction bar or decimal. or if it was 48 so I gave all possibilities.