Answer:
Image
Explanation:
I looked at the graph and assumed answers
ANOTHER RUNNING DOG
Explanation:
In the given question it is to find a suitable reference point to describe the motion of dog. Here I could suggest that it is better to compare the dog with another running dog to create the relative speed difference to get a reliable motion variation.
Because the motion of dog is in the linear with respect to the another dog and to the acceleration produced by the dog in the required interval is easy to calculate with respect to another dog which is already in motion.
Hence, I suggest that Motion of dog can be analysed better by analyse the motion variation of dog with another dog running.
Answer:
a) 1.082 × 10⁻¹⁹C ( e = 1.6 × 10⁻¹⁹C)
b) 3.466 × 10¹¹ N/C
Explanation:
a)
p(r) = -A exp ( - 2r/a₀)
Q = ₀∫^∞ ₀∫^π ₀∫^2xπ p(r)dV = -A ₀∫^∞ ₀∫^π ₀∫^2π exp ( - 2r/a₀)r² sinθdrdθd∅
Q = -4πA ₀∫^∞ exp ( - 2r/a₀)r²dr = -e
now using integration by parts;
A = e / πa₀³
p(r) = - (e / πa₀³) exp (-2r/a₀)
Now Net charge inside a sphere of radius a₀ i.e Qnet is;
= e - (e / πa₀³) ₀∫^a₀ ₀∫^π ₀∫^2π r² exp (-2r/a₀)dr
= e - e + 5e exp (-2) = 1.082 × 10⁻¹⁹C ( e = 1.6 × 10⁻¹⁹C)
b)
Using Gauss's law,
E × 4πa₀ ² = Qnet / ∈₀
E = 4πa₀ ² × Qnet × 1/a₀²
E = 3.466 × 10¹¹ N/C
We actually don't need to know how far he/she is standing from the net, as we know that the ball reaches its maximum height (vertex) at the net. At the vertex, it's vertical velocity is 0, since it has stopped moving up and is about to come back down, and its displacement is 0.33m. So we use v² = u² + 2as (neat trick I discovered just then for typing the squared sign: hold down alt and type 0178 on ur numpad wtih numlock on!!!) ANYWAY....... We apply v² = u² + 2as in the y direction only. Ignore x direction.
IN Y DIRECTION: v² = u² + 2as 0 = u² - 2gh u = √(2gh) (Sub in values at the very end)
So that will be the velocity in the y direction only. But we're given the angle at which the ball is hit (3° to the horizontal). So to find the velocity (sum of the velocity in x and y direction on impact) we can use: sin 3° = opposite/hypotenuse = (velocity in y direction only) / (velocity) So rearranging, velocity = (velocity in y direction only) / sin 3° = √(2gh)/sin 3° = (√(2 x 9.8 x 0.33)) / sin 3° = 49 m/s at 3° to the horizontal (2 sig figs)