For this case, the first thing we must do is define a variable.
We have then:
x: unknown number
Doing the multiplication we have:

From here, we clear the value of x.
We have then:

Therefore, we have:
Answer:
7 times 1/7 equals 1
<span>Sphere: (x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
Intersection in xy-plane: (x - 4)^2 + (y + 12)^2 = 36
Intersection in xz-plane: DNE
Intersection in yz-plane: (y + 12)^2 + (z - 8)^2 = 84
The desired equation is quite simple. Let's first create an equation for the sphere centered at the origin:
x^2 + y^2 + z^2 = 10^2
Now let's translate that sphere to the desired center (4, -12, 8). To do that, just subtract the center coordinate from the x, y, and z variables. So
(x - 4)^2 + (y - -12)^2 + (z - 8)^2 = 10^2
(x - 4)^2 + (y - -12)^2 + (z - 8)^2 = 100
Might as well deal with that double negative for y, so
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
And we have the desired equation.
Now for dealing with the coordinate planes. Basically, for each coordinate plane, simply set the coordinate value to 0 for the axis that's not in the desired plane. So for the xy-plane, set the z value to 0 and simplify. So let's do that for each plane:
xy-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + (y + 12)^2 + (0 - 8)^2 = 100
(x - 4)^2 + (y + 12)^2 + (-8)^2 = 100
(x - 4)^2 + (y + 12)^2 + 64 = 100
(x - 4)^2 + (y + 12)^2 = 36
xz-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + (0 + 12)^2 + (z - 8)^2 = 100
(x - 4)^2 + 12^2 + (z - 8)^2 = 100
(x - 4)^2 + 144 + (z - 8)^2 = 100
(x - 4)^2 + (z - 8)^2 = -44
And since there's no possible way to ever get a sum of 2 squares to be equal to a negative number, the answer to this intersection is DNE. This shouldn't be a surprise since the center point is 12 units from this plane and the sphere has a radius of only 10 units.
yz-plane:
(x - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(0 - 4)^2 + (y + 12)^2 + (z - 8)^2 = 100
(-4)^2 + (y + 12)^2 + (z - 8)^2 = 100
16 + (y + 12)^2 + (z - 8)^2 = 100
(y + 12)^2 + (z - 8)^2 = 84</span>
Step-by-step explanation:

According to this trigonometric function, −C gives you the OPPOSITE terms of what they really are, so be EXTREMELY CAREFUL:
![\displaystyle Phase\:[Horisontal]\:Shift → \frac{-\frac{2}{3}π}{2} = -\frac{π}{3} \\ Period → \frac{2}{2}π = π](https://tex.z-dn.net/?f=%5Cdisplaystyle%20Phase%5C%3A%5BHorisontal%5D%5C%3AShift%20%E2%86%92%20%5Cfrac%7B-%5Cfrac%7B2%7D%7B3%7D%CF%80%7D%7B2%7D%20%3D%20-%5Cfrac%7B%CF%80%7D%7B3%7D%20%5C%5C%20Period%20%E2%86%92%20%5Cfrac%7B2%7D%7B2%7D%CF%80%20%3D%20%CF%80)
Therefore we have our answer.
Extended Information on the trigonometric function
![\displaystyle Vertical\:Shift → D \\ Phase\:[Horisontal]\:Shift → \frac{C}{B} \\ Period → \frac{2}{B}π \\ Amplitude → |A|](https://tex.z-dn.net/?f=%5Cdisplaystyle%20Vertical%5C%3AShift%20%E2%86%92%20D%20%5C%5C%20Phase%5C%3A%5BHorisontal%5D%5C%3AShift%20%E2%86%92%20%5Cfrac%7BC%7D%7BB%7D%20%5C%5C%20Period%20%E2%86%92%20%5Cfrac%7B2%7D%7BB%7D%CF%80%20%5C%5C%20Amplitude%20%E2%86%92%20%7CA%7C)
NOTE: Sometimes, your vertical shift might tell you to shift your graph below or above the <em>midline</em><em> </em>where the amplitude is.
I am joyous to assist you anytime.
2 because 1+1=2 and that’s why
Answer:
-3
Step-by-step explanation:
y = -3x
This is in slope intercept form
y = mx+b where m is the slope and b is the y intercept
The slope is -3 and the y intercept is 0