Answer: E) A) salt water.
Explanation:
E) In equilibrium, pressure exerts equally in all directions, so for a given depth, the pressure is the same for all points located at the same depth, and it can be written as follows:
p = p₀ + ρ.g.h, where p₀ = atmospheric pressure, ρ=fluid density, h=depth from the surface.
A) The buoyant force, as discovered by Archimedes, is an upward force, that opposes to the weight of an object (as it is always downward), and is equal to the weight of the volume of the liquid that the object removes, which means that is proportional to the density of the liquid.
As salt water is denser than fresh water, the buoyant force exerted by the salt water is always greater than the one produced by the fresh water, so objects will float more easily in salt water than in fresh water.
In the limit, it is possible that one object float in salt water and sink in fresh water.
Answer:
age of the site is 15411.75 years old
Explanation:
Given data
plant or animal dies = 14C
time period = 5730 year
carbon = 15.5%
to find out
age (in years) of the ancient site
solution
we know that Final value = Initial value × 
here n is half life passed
so for 15.5%
15.5% = 100% of 
0.155 = 1 × 
now take log both side
log 0.155 = log 
n = log 0.155 / log 0.5
n = 2.68966
we know here 5730 years in half life
so for 2.68966 half-lives = 2.68966 × 5730 = 15411.7518
age of the site is 15411.75 years old
Answer:Compared to other pathogens, such as bacteria, viruses are minuscule. And because they have none of the hallmarks of living things — a metabolism or the ability to reproduce on their own, for example — they are harder to target with drugs.
Explanation:
Answer:
internet of things.
Explanation:
The mention Smart refrigerator with information communication system to both manufacturer as well as the customer is an example of internet of things.
The interconnection via internet of computing devices embedded in everyday objects, enabling them to send and receive data. It is also the ability to transfer data without human to human or computer to human interaction.