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IgorC [24]
3 years ago
14

Why is it important to keep hand tools free of oil and grease?

Engineering
1 answer:
Bezzdna [24]3 years ago
5 0

Answer:

keeps it from rusting

Explanation:

You might be interested in
What fuel do rockets use
natta225 [31]

Liquid Hydrogen is the fuel used by rockets.

Explanation:

  • Liquid hydrogen which can be chemically denoted as "LH_{2}" is often considered as the significant fuels for rocket.
  • However rocket in its lower stages uses fuels such as Kerosene and oxygen where as in the higher stages such as second and third stages it uses liquid hydrogen.
  • Liquid hydrogen is known to easily cool the nozzle and then also other parts of the rocket before mixing with the oxidizer such as the oxygen.
  • Thus liquid hydrogen helps in preventing nozzle erosion and also reduces combustion chamber.
  • Liquid hydrogen one the other hand is very expensive as 384,071 gallons of it will cost approximately $376,389.58 .

Thus liquid hydrogen is effectively used as a fuel for rocket.

8 0
2 years ago
Read 2 more answers
The fracture strength of glass may be increased by etching away a thin surface layer. It is believed that the etching may alter
Korvikt [17]

Answer:

the ratio of the etched to the original crack tip radius is 30.24

Explanation:

Given the data in the question;

we determine the initial fracture stress using the following expression;

(σf)₁ = 2(σ₀)₁ [ α₁/(p_t)₁ ]^{1/2 ----- let this be equation 1

where; (σ₀)₁ is the initial fracture strength

(p_t)₁ is the original crack tip radius

α₁ is the original crack length.

first, we determine the final crack length;

α₂ = α₁ - 16% of α₁

α₂ = α₁ - ( 0.16 × α₁)

α₂ = α₁ - 0.16α₁

α₂ = 0.84α₁

next, we calculate the final fracture stress;

the fracture strength is increased by a factor of 6;

(σ₀)₂ = 6( σ₀ )₁

Now, expression for the final fracture stress

(σf)₂ = 2(σ₀)₂ [ α₂/(p_t)₂ ]^{1/2 ------- let this be equation 2

where (p_t)₂ is the etched crack tip radius

value of fracture stress of glass is constant

Now, we substitute 2(σ₀)₁ [ α₁/(p_t)₁ ]^{1/2 from equation for (σf)₂  in equation 2.

0.84α₁ for α₂.

6( σ₀ )₁ for (σ₀)₂.

∴

2(σ₀)₁ [ α₁/(p_t)₁ ]^{1/2  = 2(6( σ₀ )₁) [ 0.84α₁/(p_t)₂ ]^{1/2  

divide both sides by 2(σ₀)₁

[ α₁/(p_t)₁ ]^{1/2  =  6 [ 0.84α₁/(p_t)₂ ]^{1/2

[ 1/(p_t)₁ ]^{1/2  =  6 [ 0.84/(p_t)₂ ]^{1/2

[ 1/(p_t)₁ ]  =  36 [ 0.84/(p_t)₂ ]

1 / (p_t)₁ = 30.24 / (p_t)₂

(p_t)₂ = 30.24(p_t)₁

(p_t)₂/(p_t)₁ = 30.24

Therefore, the ratio of the etched to the original crack tip radius is 30.24

6 0
3 years ago
Calculate the viscosity(dynamic) and kinematic viscosity of airwhen
nikitadnepr [17]

Answer:

(a) dynamic viscosity = 1.812\times 10^{-5}Pa-sec

(b) kinematic viscosity = 1.4732\times 10^{-5}m^2/sec

Explanation:

We have given temperature T = 288.15 K

Density d=1.23kg/m^3

According to Sutherland's Formula  dynamic viscosity is given by

{\mu} = {\mu}_0 \frac {T_0+C} {T + C} \left (\frac {T} {T_0} \right )^{3/2}, here

μ = dynamic viscosity in (Pa·s) at input temperature T,

\mu _0= reference viscosity in(Pa·s) at reference temperature T0,

T = input temperature in kelvin,

T_0 = reference temperature in kelvin,

C = Sutherland's constant for the gaseous material in question here C =120

\mu _0=4\pi \times 10^{-7}

T_0 = 291.15

\mu =4\pi \times 10^{-7}\times \frac{291.15+120}{285.15+120}\times \left ( \frac{288.15}{291.15} \right )^{\frac{3}{2}}=1.812\times 10^{-5}Pa-swhen T = 288.15 K

For kinematic viscosity :

\nu = \frac {\mu} {\rho}

kinemic\ viscosity=\frac{1.812\times 10^{-5}}{1.23}=1.4732\times 10^{-5}m^2/sec

3 0
3 years ago
g For this project you are required to perform Matrix operations (Addition, Subtraction and Multiplication). For each of the ope
Kruka [31]

Answer:

C++ code is explained below

Explanation:

#include<iostream>

using namespace std;

//Function Declarations

void add();

void sub();

void mul();

//Main Code Displays Menu And Take User Input

int main()

{

  int choice;

  cout << "\nMenu";

  cout << "\nChoice 1:addition";

  cout << "\nChoice 2:subtraction";

  cout << "\nChoice 3:multiplication";

  cout << "\nChoice 0:exit";

 

  cout << "\n\nEnter your choice: ";

 

  cin >> choice;

 

  cout << "\n";

 

  switch(choice)

  {

      case 1: add();

              break;

             

      case 2: sub();

              break;

             

      case 3: mul();

              break;

     

      case 0: cout << "Exited";

              exit(1);

     

      default: cout << "Invalid";      

  }

  main();  

}

//Addition Of Matrix

void add()

{

  int rows1,cols1,i,j,rows2,cols2;

 

  cout << "\nmatrix1 # of rows: ";

  cin >> rows1;

 

  cout << "\nmatrix1 # of columns: ";

  cin >> cols1;

 

   int m1[rows1][cols1];

 

  //Taking First Matrix

  for(i=0;i<rows1;i++)

      for(j=0;j<cols1;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m1[i][j];

          cout << "\n";

      }

  //Printing 1st Matrix

  for(i=0;i<rows1;i++)

  {

      for(j=0;j<cols1;j++)

          cout << m1[i][j] << " ";

      cout << "\n";

  }

     

  cout << "\nmatrix2 # of rows: ";

  cin >> rows2;

 

  cout << "\nmatrix2 # of columns: ";

  cin >> cols2;

 

  int m2[rows2][cols2];

  //Taking Second Matrix

  for(i=0;i<rows2;i++)

      for(j=0;j<cols2;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m2[i][j];

          cout << "\n";

      }

  //Displaying second Matrix

  cout << "\n";

  for(i=0;i<rows2;i++)

  {

      for(j=0;j<cols2;j++)

          cout << m2[i][j] << " ";

      cout << "\n";

  }

  //Displaying Sum of m1 & m2

  if(rows1 == rows2 && cols1 == cols2)

  {

      cout << "\n";

      for(i=0;i<rows1;i++)

      {

          for(j=0;j<cols1;j++)

              cout << m1[i][j]+m2[i][j] << " ";

          cout << "\n";  

      }

  }

  else

      cout << "operation is not supported";

     

  main();

 

}

void sub()

{

  int rows1,cols1,i,j,k,rows2,cols2;

  cout << "\nmatrix1 # of rows: ";

  cin >> rows1;

 

  cout << "\nmatrix1 # of columns: ";

  cin >> cols1;

 

   int m1[rows1][cols1];

 

  for(i=0;i<rows1;i++)

      for(j=0;j<cols1;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m1[i][j];

          cout << "\n";

      }

 

  for(i=0;i<rows1;i++)

  {

      for(j=0;j<cols1;j++)

          cout << m1[i][j] << " ";

      cout << "\n";

  }

     

  cout << "\nmatrix2 # of rows: ";

  cin >> rows2;

 

  cout << "\nmatrix2 # of columns: ";

  cin >> cols2;

 

  int m2[rows2][cols2];

 

  for(i=0;i<rows2;i++)

      for(j=0;j<cols2;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m2[i][j];

          cout << "\n";

      }

 

  for(i=0;i<rows2;i++)

  {

      for(j=0;j<cols2;j++)

          cout << m1[i][j] << " ";

      cout << "\n";

  }

  cout << "\n";

  //Displaying Subtraction of m1 & m2

  if(rows1 == rows2 && cols1 == cols2)

  {

      for(i=0;i<rows1;i++)

      {

          for(j=0;j<cols1;j++)

              cout << m1[i][j]-m2[i][j] << " ";

          cout << "\n";  

      }

  }

  else

      cout << "operation is not supported";

     

  main();

 

}

void mul()

{

  int rows1,cols1,i,j,k,rows2,cols2,mul[10][10];

  cout << "\nmatrix1 # of rows: ";

  cin >> rows1;

 

  cout << "\nmatrix1 # of columns: ";

  cin >> cols1;

 

   int m1[rows1][cols1];

 

  for(i=0;i<rows1;i++)

      for(j=0;j<cols1;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m1[i][j];

          cout << "\n";

      }

  cout << "\n";

  for(i=0;i<rows1;i++)

  {

      for(j=0;j<cols1;j++)

          cout << m1[i][j] << " ";

      cout << "\n";

  }

     

  cout << "\nmatrix2 # of rows: ";

  cin >> rows2;

 

  cout << "\nmatrix2 # of columns: ";

  cin >> cols2;

 

  int m2[rows2][cols2];

 

  for(i=0;i<rows2;i++)

      for(j=0;j<cols2;j++)

      {

          cout << "\nEnter element (" << i << "," << j << "): ";

          cin >> m2[i][j];

          cout << "\n";

      }

  cout << "\n";

  //Displaying Matrix 2

  for(i=0;i<rows2;i++)

  {

      for(j=0;j<cols2;j++)

          cout << m2[i][j] << " ";

      cout << "\n";

  }

     

  if(cols1!=rows2)

      cout << "operation is not supported";

  else

  {

      //Initializing results as 0

      for(i = 0; i < rows1; ++i)

  for(j = 0; j < cols2; ++j)

  mul[i][j]=0;

// Multiplying matrix m1 and m2 and storing in array mul.

  for(i = 0; i < rows1; i++)

  for(j = 0; j < cols2; j++)

  for(k = 0; k < cols1; k++)

  mul[i][j] += m1[i][k] * m2[k][j];

// Displaying the result.

  cout << "\n";

  for(i = 0; i < rows1; ++i)

      for(j = 0; j < cols2; ++j)

      {

      cout << " " << mul[i][j];

      if(j == cols2-1)

      cout << endl;

      }

      }  

  main();

 }

5 0
2 years ago
Briefly explain how a jet moves
sergejj [24]

Answer:

Jet engines move the airplane forward with a great force that is produced by a tremendous thrust and causes the plane to fly very fast. All jet engines, which are also called gas turbines, work on the same principle. The engine sucks air in at the front with a fan. ... Spinning the turbine causes the compressor to spin.

Explanation:

yw

8 0
2 years ago
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