Answer:
Frequency = 
Wavenumber = 
Energy = 
Energy = 1.4579 eV
Energy = 
Explanation:
As we are given the wavelength = 850 nm
conversion used : 
So, wavelength is 
The relation between frequency and wavelength is shown below as:

Where, c is the speed of light having value = 
So, Frequency is:


Wavenumber is the reciprocal of wavelength.
So,


Also,

where, h is Plank's constant having value as 
So,


Also,

So,


Also,

So,


Answer:
Football stadium on rocky soil
Skyscraper on bedrock
Apartment building on sandy soil
Explanation:
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.
Parallel Resistor Equation
If the two resistances or impedances in parallel are equal and of the same value, then the total or equivalent resistance, RT is equal to half the value of one resistor. That is equal to R/2 and for three equal resistors in parallel, R/3, etc.
Answer:
Here is the code for you:
function distanceMiles = CalculateDistance(timeHours, rateKPH)
%timeHours: Time in hours
%rateKPH: Rate in kilometers
rateMPH = KilometersToMiles(rateKPH); %Call KilometersToMiles function(below) to assign
%rateMPH with the corresponding speed in miles per
%hour
distanceMiles = rateMPH * timeHours;
end
function milesValue = KilometersToMiles(KilometersValue)
milesValue = KilometersValue * 0.6213712;
end
And the output screenshot is: [Attached]