Answer:
I don't really know but i have some info for you...
Explanation:
The cold forging manufacturing process increases the strength of a metal through strain hardening at a room temperature. On the contrary the hot forging manufacturing process keeps materials from strain hardening at high temperature, which results in optimum yield strength, low hardness and high ductility.
you face is A certain vehicle loses 3.5% of its value each year. If the vehicle has an initial value of $11,168, construct a model that represents the value of the vehicle after a certain number of years. Use your model to compute the value of the vehicle at the end of 6 years.
Answer:
Prevent electrical shock
Grounding is a non current carrying conductor mainly used to guard against hazards due to leakage in electric circuits
Explanation:
The grounding refers to the connection of an electrical equipment exposed metallic parts to the ground to serve as a source of current flow in the event of an insulation failure will cause the fuses to trip thereby isolating or removing electric power from the device
Grounding also prevents the accumulation of static electricity which can be a source of fire in inflammable areas.
Nothing flammable of explosive type of material is around
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.