Answer:
The frequency would double.
Explanation:
Given:
Speed of wave (v) = constant.
Frequency of wave initially (f₁) = 2 Hz
Initial wavelength of the wave (λ₁) = 1 m
Final wavelength of the wave (λ₂) = 0.5 m
Final frequency of the wave (f₂) = ?
We know that the product of wavelength and frequency of the wave is equal to the speed of the wave.
Therefore, framing in equation form, we have:
Wavelength × Frequency = Speed

It is given that speed of the wave remains the same. So, the product must always be a constant.
Therefore,

Now, plug in the given values and solve for 'f₂'. This gives,

Therefore, the final frequency is 4 Hz which is double of the initial frequency.
f₂ = 2f₁ = 2 × 2 = 4 Hz
So, the second option is correct.
Answer:
The 10 rules of badminton are as follows:
1. A game starts with a coin toss. Whoever wins the toss gets to decide whether they would serve or receive first OR what side of the court they want to be on. The side losing the toss shall then exercise the remaining choice.
2. At no time during the game should the player touch the net, with his racquet or his body.
3. The shuttlecock should not be carried on or come to rest on the racquet.
4. A player should not reach over the net to hit the shuttlecock.
5. A serve must carry cross court (diagonally) to be valid.
6. During the serve, a player should not touch any of the lines of the court, until the server strikes the shuttlecock. During the serve the shuttlecock should always be hit from below the waist.
7. A point is added to a player's score as and when he wins a rally.
8. A player wins a rally when he strikes the shuttlecock and it touches the floor of the opponent's side of the court or when the opponent commits a fault. The most common type of fault is when a player fails to hit the shuttlecock over the net or it lands outside the boundary of the court.
9. Each side can strike the shuttlecock only once before it passes over the net. Once hit, a player can't strike the shuttlecock in a new movement or shot.
10. The shuttlecock hitting the ceiling, is counted as a fault.
Explanation:
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Answer:
1) t=1.743 sec
2)Vo=61.388 m/sec
3)the x component of its velocity just be- fore it strikes the ground is the same as the initial velocity of the ball that is=61.388 m/sec
4)Vf=17.08 m/s
Explanation:
1)From second equation of motion we get
h=Vit+(1/2)gt^2
here in case(a): Vi=0 m/s,h=14.9m,,put these values in above equation to find the time the ball is in motion
14.9=(0)*t+(1/2)(9.8)t^2
t^2=14.9/4.9
t^2=3.040 sec
t=1.743 sec
2) s=Vo*t
Putting values we get
107=Vo*1.743
Vo=61.388 m/sec
3)the x component of its velocity just be- fore it strikes the ground is the same as the initial velocity of the ball that is=61.388 m/sec
4)From third equation of motion we know that
Vf^2-Vi^2=2gh
here Vi=0 m/s,h=14.9 m
Vf^2=Vi^2+2gh=0+2(9.8)(14.9)
Vf^2=292.04
Vf=17.08 m/s