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PtichkaEL [24]
3 years ago
9

Please help me !! i am tired i worked all day to bring my grade up whitch i did i just gotta do this last assiment I will give b

rainlsit when i wake up

Physics
1 answer:
Anvisha [2.4K]3 years ago
7 0

Plutonium= Pu, 94, 244,94,94

Chromium= Cr, 24,52, 24,24

Neon = Ne, 10,20,10,10

Gold= Au, 79,197,79,79

Radon = Ra ,86,222,86,86

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Consider the field E1 in the dielectric on the left of this interface. E1= 3ax+4ay+5az The interface lies in the z=0 plane. Find
denpristay [2]

Answer:

E₂ = 3ax +4ay + 2az

Interface angles  ∅₁ = 45°

                           ∅₂ = 68.20°

Explanation:

See the attached files for the calculation

7 0
3 years ago
Help what is the answer
Ainat [17]

Answer:

C

Explanation:

F=k\dfrac{Q_1Q_2}{r^2}= \\\\(8.99 \times 10^9)\dfrac{(-2\times 10^{-4})(8\times 10^{-4})}{0.3^2}\approx 1.6\times 10^4 N

Hope this helps!

5 0
3 years ago
A projectile of mass m is launched with an initial velocity vector v i making an angle θ with the horizontal as shown below. The
sergeinik [125]
Angular momentum is given by the length of the arm to the object, multiplied by the momentum of the object, times the cosine of the angle that the momentum vector makes with the arm. From your illustration, that will be: 
<span>L = R * m * vi * cos(90 - theta) </span>

<span>cos(90 - theta) is just sin(theta) </span>
<span>and R is the distance the projectile traveled, which is vi^2 * sin(2*theta) / g </span>

<span>so, we have: L = vi^2 * sin(2*theta) * m * vi * sin(theta) / g </span>

<span>We can combine the two vi terms and get: </span>

<span>L = vi^3 * m * sin(theta) * sin(2*theta) / g </span>

<span>What's interesting is that angular momentum varies with the *cube* of the initial velocity. This is because, not only does increased velocity increase the translational momentum of the projectile, but it increase the *moment arm*, too. Also note that there might be a trig identity which lets you combine the two sin() terms, but nothing jumps out at me right at the moment. </span>

<span>Now, for the first part... </span>

<span>There are a few ways to attack this. Basically, you have to find the angle from the origin to the apogee (highest point) in the arc. Once we have that, we'll know what angle the momentum vector makes with the moment-arm because, at the apogee, we know that all of the motion is *horizontal*. </span>

<span>Okay, so let's get back to what we know: </span>

<span>L = d * m * v * cos(phi) </span>

<span>where d is the distance (length to the arm), m is mass, v is velocity, and phi is the angle the velocity vector makes with the arm. Let's take these one by one... </span>

<span>m is still m. </span>
<span>v is going to be the *hoizontal* component of the initial velocity (all the vertical component got eliminated by the acceleration of gravity). So, v = vi * cos(theta) </span>
<span>d is going to be half of our distance R in part two (because, ignoring friction, the path of the projectile is a perfect parabola). So, d = vi^2 * sin(2*theta) / 2g </span>

<span>That leaves us with phi, the angle the horizontal velocity vector makes with the moment arm. To find *that*, we need to know what the angle from the origin to the apogee is. We can find *that* by taking the arc-tangent of the slope, if we know that. Well, we know the "run" part of the slope (it's our "d" term), but not the rise. </span>

<span>The easy way to get the rise is by using conservation of energy. At the apogee, all of the *vertical* kinetic energy at the time of launch (1/2 * m * (vi * sin(theta))^2 ) has been turned into gravitational potential energy ( m * g * h ). Setting these equal, diving out the "m" and dividing "g" to the other side, we get: </span>

<span>h = 1/2 * (vi * sin(theta))^2 / g </span>

<span>So, there's the rise. So, our *slope* is rise/run, so </span>

<span>slope = [ 1/2 * (vi * sin(theta))^2 / g ] / [ vi^2 * sin(2*theta) / g ] </span>

<span>The "g"s cancel. Astoundingly the "vi"s cancel, too. So, we get: </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ sin(2*theta) ] </span>

<span>(It's not too alarming that slope-at-apogee doesn't depend upon vi, since that only determines the "magnitude" of the arc, but not it's shape. Whether the overall flight of this thing is an inch or a mile, the arc "looks" the same). </span>

<span>Okay, so... using our double-angle trig identities, we know that sin(2*theta) = 2*sin(theta)*cos(theta), so... </span>

<span>slope = [ 1/2 * sin(theta)^2 ] / [ 2*sin(theta)*cos(theta) ] = tan(theta)/4 </span>

<span>Okay, so the *angle* (which I'll call "alpha") that this slope makes with the x-axis is just: arctan(slope), so... </span>

<span>alpha = arctan( tan(theta) / 4 ) </span>

<span>Alright... last bit. We need "phi", the angle the (now-horizontal) momentum vector makes with that slope. Draw it on paper and you'll see that phi = 180 - alpha </span>

<span>so, phi = 180 - arctan( tan(theta) / 4 ) </span>

<span>Now, we go back to our original formula and plug it ALL in... </span>

<span>L = d * m * v * cos(phi) </span>

<span>becomes... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( 180 - arctan( tan(theta) / 4 ) ) ] </span>

<span>Now, cos(180 - something) = cos(something), so we can simplify a little bit... </span>

<span>L = [ vi^2 * sin(2*theta) / 2g ] * m * [ vi * cos(theta) ] * [ cos( arctan( tan(theta) / 4 ) ) ] </span>
3 0
3 years ago
Read 2 more answers
State one advantage and disadvantage of friction
yuradex [85]

Answer:

  1. Advantage: Helps us to walk without slipping.
  2. Helps machines work

Disadvantage:

  1. We slip on a wet floor.
  2. Causes the smoothness of tires and smoothness of shoes soul.

5 0
2 years ago
Match the organs to the functions they perform during digestion.<br> passes food to esophagus
mixas84 [53]

Answer:

the mouth I think

Because: the oesophagus is the throat and the mouth is how the food gets to the oesophagus. might be wrong because I'm not sure about the organ part but I'm pretty sure that's all it could be

8 0
3 years ago
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