Answer:
(a) 0.12924
(b) Taking into consideration significance level of 0.05 yet the value of p is greater than 0.05, it suggests that the coin is fair hence the coin can be used at the beginning of any sport event.
Explanation:
(a)
n=200 for fair coin getting head, p= 0.5
Expectation = np =200*0.5=100
Variance = np(1 - p) = 100(1-0.5)=100*0.5=50
Standard deviation,
Z value for 108,
P( x ≥108) = P( z >1.13)= 0.12924
(b)
Taking into consideration significance level of 0.05 yet the value of p is greater than 0.05, it suggests that the coin is fair hence the coin can be used at the beginning of any sport event.
Answer:
Engineers can design a train with a regenerative braking system
Explanation:
Assuming the point of the question is that the engineers want to focus on using energy efficiently when starting and stopping, they would likely want to consider a regenerative braking system. Such a system can store energy during braking so that it can be used during starting, reducing the amount of energy that must be supplied by an outside power source.
Answer:
Artefacts can influence our actions in several ways. They can be instruments, enabling and facilitating actions, where their presence affects the number and quality of the options for action available to us. They can also influence our actions in a morally more salient way, where their presence changes the likelihood that we will actually perform certain actions. Both kinds of influences are closely related, yet accounts of how they work have been developed largely independently, within different conceptual frameworks and for different purposes. In this paper I account for both kinds of influences within a single framework. Specifically, I develop a descriptive account of how the presence of artefacts affects what we actually do, which is based on a framework commonly used for normative investigations into how the presence of artefacts affects what we can do. This account describes the influence of artefacts on what we actually do in terms of the way facts about those artefacts alter our reasons for action. In developing this account, I will build on Dancy’s (2000a) account of practical reasoning. I will compare my account with two alternatives, those of Latour and Verbeek, and show how my account suggests a specification of their respective key concepts of prescription and invitation. Furthermore, I argue that my account helps us in analysing why the presence of artefacts sometimes fails to influence our actions, contrary to designer expectations or intentions.
When it comes to affecting human actions, it seems artefacts can play two roles. In their first role they can enable or facilitate human actions. Here, the presence of artefacts changes the number and quality of the options for action available to us.Footnote1 For example, their presence makes it possible for us to do things that we would not otherwise be able to do, and thereby adopt new goals, or helps us to do things we would otherwise be able to do, but in more time, with greater effort, etc
Explanation:
Technological artifacts are in general characterized narrowly as material objects made by (human) agents as means to achieve practical ends. ... Unintended by-products of making (e.g. sawdust) or of experiments (e.g. false positives in medical diagnostic tests) are not artifacts for Hilpinen.