Answer:
a --> true, b --> false, c --> true, d -->false
Explanation:
a) since it stays floating the gravity force and the upqards push is the same
b) if it's balanced the rocket won't move from the ground, the force of the rocket, has to exceed the force of gravity
c) since it's going in a diretion the force of gravity is exceeding the force pushing it up
d) since that are speeding up at a rate, meaning growing, the force is unbalanced.
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Answer:
60N
Explanation:
in this case the minimum amount of force required must be equal to the friction Force. i.e <u>Newton</u><u>'s</u><u> </u><u>first</u><u> </u><u>law</u><u> of</u><u> </u><u>mot</u><u>ion</u><u>.</u>
therefore the maximum amount of frictional force is equal to the applied force which is 60N.
because of the net force acting on the object is zero the object is in constant motion . i.e equal and opposite force must be applied so that the object is in constant velocity therefore the total frictional force must be 60N
Answer:
- The magnitude of the vector
is 107.76 m
Explanation:
To find the components of the vectors we can use:

where
is the magnitude of the vector, and θ is the angle over the positive x axis.
The negative x axis is displaced 180 ° over the positive x axis, so, we can take:






Now, we can perform vector addition. Taking two vectors, the vector addition is performed:

So, for our vectors:


To find the magnitude of this vector, we can use the Pythagorean Theorem



And this is the magnitude we are looking for.
Answer:
L = mp*v₀*(ms*D) / (ms + mp)
Explanation:
Given info
ms = mass of the hockey stick
uis = 0 (initial speed of the hockey stick before the collision)
xis = D (initial position of center of mass of the hockey stick before the collision)
mp = mass of the puck
uip = v₀ (initial speed of the puck before the collision)
xip = 0 (initial position of center of mass of the puck before the collision)
If we apply
Ycm = (ms*xis + mp*xip) / (ms + mp)
⇒ Ycm = (ms*D + mp*0) / (ms + mp)
⇒ Ycm = (ms*D) / (ms + mp)
Now, we can apply the equation
L = m*v*R
where m = mp
v = v₀
R = Ycm
then we have
L = mp*v₀*(ms*D) / (ms + mp)