50 because read step by step explanation
A) Both players are moving by uniformly accelerated motion, and we can write the position at time t of each of the two players as follows:


where

is the acceleration of the first player

is the acceleration of the second player

is the initial distance between the two players
and where I put a negative sign in front of the acceleration of the second player, since he's moving in the opposite direction of the first player.
The time t at which the two players collide is the time t at which

, therefore:

from whic we find

b) We can use the equation of

to find how far the first player run in t=8.5 s:
Answer:
Miller Indices are [2, 4, 3]
Solution:
As per the question:
Lattice Constant, C = 
Intercepts along the three axes:



Now,
Miller Indices gives the vector representation of the atomic plane orientation in the lattice and are found by taking the reciprocal of the intercepts.
Now, for the Miller Indices along the three axes:
a = 
b = 
c = 
To find the Miller indices, we divide a, b and c by reciprocal of lattice constant 'C' respectively:
a' = 
b' = 
c' = 
Fahrenheit because the boiling point of water is 100 degrees Celsius which is 212 Fahrenheit which is very hot, and that would be about 200 Kelvin so therefore the answer is that the temperature was recorded in Fahrenheit not Kelvin or Celsius
Answer:
in the acceleration process the quantity α and w must increase
the deceleration process the alpha quantity must constant a direction opposite to the angular velocity
Explanation:
Acceleration and angular velocity are related to linear
v = w xr
a = αx r
The bold letters indicate vectors and the cross is a vector product, therefore if
we can see that the relationship between linear and angular variables is direct
therefore in the acceleration process the quantity α and w must increase as well as their linear counterparts
in the deceleration process the alpha quantity must constant as the linear acceleration and must have a direction opposite to the angular velocity