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Slav-nsk [51]
2 years ago
7

Advantages of using metal

Engineering
1 answer:
Contact [7]2 years ago
4 0

Answer:

Metals have high melting points thus unlikely to degrade when temperatures increase, they can be fabricated and are cost effective due to availability.

Explanation:

Aluminum is the most abundant in the Earth's crust with good thermal and electric properties. It is soft, malleable ,ductile and lighter making it a vital metal in construction industry. An alloy of copper and tin, bronze is a better connector of heat and electricity ,commonly used in automobile industry for bearings and springs production. Steel a carbon alloy has applications in forging and automotive.

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The following laboratory test results for Atterberg limits and sieve-analysis were obtained for an inorganic soil. [6 points] Si
alexira [117]

Answer: hello the complete question is attached below

answer:

A) Group symbol = SW

B) Group name = well graded sand , fine to coarse sand

C) It is not a clean sand given that ≤ 50% particles are retained on No 200

Explanation:

<u>A) Classifying the soil according to USCS system</u>

 ( using 2nd image attached below )

<em>description of sand</em> :

The soil is a coarse sand since  ≤ 50% particles are retained on No 200 sieve, also

The soil is a sand given that more than 50% particles passed from No 4 sieve

The soil can be a clean sand given that fines ≤ 12%

The soil can be said to be a well graded sand because the percentage of particles passing through decreases gradually over time

Group symbol as per the 2nd image attached below = SW

B) Group name = well graded sand , fine to coarse sand

C) It is not a clean sand given that ≤ 50% particles are retained on No 200

5 0
3 years ago
When water precipitates from the sky, runs off downhill along the ground, or infiltrates down into the soil, its gravitational p
agasfer [191]

Answer:

Geothermal energy.

Explanation:

Geothermal energy is called a renewable energy source because the water is replenished by rainfall, and the heat is continuously produced by the earth.

8 0
3 years ago
A double-threaded Acme stub screw of 2-in. major diameter is used in a jack having a plain thrust collar of 2.5-in. mean diamete
Temka [501]
This is the answer for the question

6 0
2 years ago
computer language C++ (Connect 4 game)( this is all the info that was givin no input or solution) I used the most recent version
Mariana [72]

Answer:

C++ code explained below

Explanation:

#include "hw6.h"

//---------------------------------------------------

// Constructor function

//---------------------------------------------------

Connect4::Connect4()

{

ClearBoard();

}

//---------------------------------------------------

// Destructor function

//---------------------------------------------------

Connect4::~Connect4()

{

// Intentionally empty

}

//---------------------------------------------------

// Clear the Connect4 board

//---------------------------------------------------

void Connect4::ClearBoard()

{

// Initialize Connect4 board

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

board[r][c] = ' ';

// Initialize column counters

for (int c = 0; c < COLS; c++)

count[c] = 0;

}

//---------------------------------------------------

// Add player's piece to specified column in board

//---------------------------------------------------

bool Connect4::MakeMove(int col, char player)

{

// Error checking

if ((col < 0) || (col >= COLS) || (count[col] >= ROWS))

return false;

// Make move

int row = count[col];

board[row][col] = player;

count[col]++;

return true;

}

//---------------------------------------------------

// Check to see if player has won the game

//---------------------------------------------------

bool Connect4::CheckWin(char player)

{

// Loop over all starting positions

for (int c = 0; c < COLS; c++)

for (int r = 0; r < ROWS; r++)

if (board[r][c] == player)

{

// Check row

int count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) &&

(board[r+d][c] == player)) count++;

if (count == WIN) return true;

 

// Check column

count = 0;

for (int d = 0; d < WIN; d++)

if ((c+d < COLS) &&

(board[r][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check first diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r+d < ROWS) && (c+d < COLS) &&

(board[r+d][c+d] == player)) count++;

if (count == WIN) return true;

 

// Check second diagonal

count = 0;

for (int d = 0; d < WIN; d++)

if ((r-d >= 0) && (c+d < COLS) &&

(board[r-d][c+d] == player)) count++;

if (count == WIN) return true;

}

return false;

}

//---------------------------------------------------

// Print the Connect4 board

//---------------------------------------------------

void Connect4::PrintBoard()

{

// Print the Connect4 board

for (int r = ROWS-1; r >= 0; r--)

{

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw board contents

cout << "| ";

for (int c = 0; c < COLS; c++)

cout << board[r][c] << " | ";

cout << "\n";

}

// Draw dashed line

cout << "+";

for (int c = 0; c < COLS; c++)

cout << "---+";

cout << "\n";

// Draw column numbers

cout << " ";

for (int c = 0; c < COLS; c++)

cout << c << " ";

cout << "\n\n";

}

//---------------------------------------------------

// Main program to play Connect4 game

//---------------------------------------------------

int main()

{

  int choice;

  int counter = 0;

  srand (time(NULL));

  Connect4 board;

  cout << "Welcome to Connect 4!" << endl << "Your Pieces will be labeled 'H' for human. While the computer's will be labeled 'C'" << endl;

  board.PrintBoard();

  cout << "Where would you like to make your first move? (0-6)";

  cin >> choice;

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  while (board.CheckWin('C') == false && board.CheckWin('H') == false && counter != 21){

  while (board.MakeMove(rand() % 7, 'C') == false){}

  board.PrintBoard();

  cout << "Where would you like to make your next move?" << endl;

  cin >> choice;

  board.MakeMove(choice,'H');

  while (board.MakeMove(choice,'H') == false){

  cin >> choice;

  }

  counter++;

  }

 

  if (board.CheckWin('C')){

  cout << "Computer Wins!" << endl;}

  else if (counter == 21){cout << "Tie Game!" << endl;}

  else {cout << "Human Wins!" << endl;}

  board.PrintBoard();

}

4 0
2 years ago
Given a mass-spring-damper system. The impulse response of strength 1 can be obtained from a unit step response by: ______
Alina [70]

Answer:

Multiplying impulse response by t  ( option D )

Explanation:

We can obtain The impulse response of strength 1 considering a unit step response by Multiplying impulse response by t .

When we consider the Laplace Domain, and the relationship between unit step and impulse, we can deduce that the Impulse response will take the inverse Laplace transform of the function ( transfer ) . Hence Multiplying impulse response by t will be used .

5 0
2 years ago
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