D D D D D D D D D D D D D D D DdDdddddf
Answer:
//Define the header file
#ifndef PLAYER_H
#define PLAYER_H
//header file.
#include <string>
//Use the standard namespace.
using namespace std;
//Define the class Player.
class Player
{
//Declare the required data members.
string name;
int score;
public:
//Declare the required
//member functions.
void setName(string par_name);
void setScore(int par_score);
string getName();
int getScore();
}
//End the definition
//of the header file.
#endif
Player.cpp:
//Include the "Player.h" header file,
#include "Player.h"
//Define the setName() function.
void Player::setName(string par_name)
{
name = par_name;
}
//Define the setScore() function.
void Player::setScore(int par_score)
{
score = par_score;
}
//Define the getName() function.
string Player::getName()
{
return name;
}
//Define the getScore() function.
int Player::getScore()
{
return score;
}
Torch body if I’m wrong I’m really sorry that’s what I got
Answer:
The answer to the question is 514.17 lbf
Explanation:
Volume of cylindrical tank = πr²h = 3.92699 ft³
Weight of tank = 125 lb
Specific weight of content = 66.4 lb/ft³
Mass of content = 66.4×3.92699 = 260.752 lb
Total mass = 260.752 + 125 = 385.75 lb = 174.97 kg
=Weight = mass * acceleration = 174.97 *9.81 = 1716.497 N
To have an acceleration of 10.7 ft/s² = 3.261 m/s²
we have F = m*a = 174.97*(9.81+3.261) = 2287.15 N = 514.17 lbf