Answer:
Reading a Graduated Cylinder
Place the graduated cylinder on a flat surface and view the height of the liquid in the cylinder with your eyes directly level with the liquid. The liquid will tend to curve downward. This curve is called the meniscus. Always read the measurement at the bottom of the meniscus.....
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Answer:
B) 2.7W
Explanation:
Converting Cal to Joule
1 cal = 4.186J
14 kcal = 14 x 1000 x 4.186
= 58604 J
Converting hour to seconds
6 hours = 6 x 60 x 60 seconds
= 21600 seconds
Power is the time rate of doing work.
Power = Work/Time
P = (58604) / (21600)
P = 2.7W
Much energy as would Microraptor gui have to expend to fly with a speed of 10 m/s for 1.0 minutes is 486 J.
The first step is to find the energy that Microraptor must release to fly at 10 m/s for 1.0 minutes. The energy that Microraptor must expend to fly can be found using the relationship between Power and Energy.
P = E/t
Where:
P = power (W)
T = time (s)
Now, a minimum of 8.1 W is required to fly at 10 m/s. So, the energy expended in 1 minute (60 seconds) is
P = E/t
E = P x t
E = 8.1 x 60
E = 486 Joules
Thus, the energy that Microraptor must expend to fly at 10 m/s for 1.0 minutes is the 486 J.
Learn more about Microraptor gui here brainly.com/question/1200755
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The so-called "terminal velocity" is the fastest that something can fall
through a fluid. Even though there's a constant force pulling it through,
the friction or resistance of plowing through the surrounding substance
gets bigger as the speed grows, so there's some speed where the resistance
is equal to the pulling force, and then the falling object can't go any faster.
A few examples:
-- the terminal velocity of a sky-diver falling through air,
-- the terminal velocity of a pecan falling through honey,
-- the terminal velocity of a stone falling through water.
It's not possible to say that "the terminal velocity is ----- miles per hour".
If any of these things changes, then the terminal velocity changes too:
-- weight of the falling object
-- shape of the object
-- surface texture (smoothness) of the object
-- density of the surrounding fluid
-- viscosity of the surrounding fluid .